Files
crystall-punk-14/Content.Server/Construction/Components/AnchorableComponent.cs
Leon Friedrich 6cb58e608b ECS verbs and update context menu (#4594)
* Functioning ECS verbs

Currently only ID card console works.

* Changed verb types and allow ID card insertions

* Verb GUI sorting and verb networking

* More networking, and shared components

* Clientside verbs work now.

* Verb enums changed to bitmask flags

* Verb Categories redo

* Fix range check

* GasTank Verb

* Remove unnecessary bodypart verb

* Buckle Verb

* buckle & unbuckle verbs

* Updated range checks

* Item cabinet verbs

* Add range user override

* construction verb

* Chemistry machine verbs

* Climb Verb

* Generalise pulled entity verbs

* ViewVariables Verb

* rejuvenate, delete, sentient, control verbs

* Outfit verb

* inrangeunoccluded and tubedirection verbs

* attach-to verbs

* remove unused verbs and move VV

* Rename DebugVerbSystem

* Ghost role and pointing verbs

* Remove global verbs

* Allow verbs to raise events

* Changing categories and simplifying debug verbs

* Add rotate and flip verbs

* fix rejuvenate test

* redo context menu

* new Add Gas debug verb

* Add Set Temperature debug verb

* Uncuff verb

* Disposal unit verbs

* Add pickup verb

* lock/unlock verb

* Remove verb type, add specific verb events

* rename verb messages -> events

* Context menu displays verbs by interaction type

* Updated context menu HandleMove

previously, checked if entities moved 1 tile from click location.

Now checks if entities moved out of view.

Now you can actually right-click interact with yourself while walking!

* Misc Verb menu GUI changes

* Fix non-human/ghost verbs

* Update types and categories

* Allow non-ghost/human to open context menu

* configuration verb

* tagger verb

* Morgue Verbs

* Medical Scanner Verbs

* Fix solution refactor merge issues

* Fix context menu in-view check

* Remove prepare GUI

* Redo verb restrictions

* Fix context menu UI

* Disposal Verbs

* Spill verb

* Light verb

* Hand Held light verb

* power cell verbs

* storage verbs

and adding names to insert/eject

* Pulling verb

* Close context menu on verb execution

* Strip verb

* AmmoBox verb

* fix pull verb

* gun barrel verbs

revolver verb
energy weapon verbs
Bolt action verb

* Magazine gun barrel  verbs

* Add charger verbs

* PDA verbs

* Transfer amount verb

* Add reagent verb

* make alt-click use ECS verbs

* Delete old verb files

* Magboot verb

* finalising tweaks

* context menu visibility changes

* code cleanup

* Update AdminAddReagentUI.cs

* Remove HasFlag

* Consistent verb keys

* Remove Linq, add comment

* Fix in-inventory check

* Update GUI text alignment and padding

* Added close-menu option

* Changed some "interaction" verbs to "activation"

* Remove verb keys, use sorted sets

* fix master merge

* update some verb text

* Undo Changes

Remove some new verbs that can be added later

undid some .ftl bugfixes, can and should be done separately

* fix merge

* Undo file rename

* fix merge

* Misc Cleanup

* remove contraction

* Fix keybinding issue

* fix comment

* merge fix

* fix merge

* fix merge

* fix merge

* fix merge

* fix open-close verbs

* adjust uncuff verb

* fix merge

and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
2021-10-04 20:29:03 -07:00

208 lines
7.2 KiB
C#

using System;
using System.Threading.Tasks;
using Content.Server.Coordinates.Helpers;
using Content.Server.Pulling;
using Content.Server.Tools.Components;
using Content.Shared.Interaction;
using Content.Shared.Pulling.Components;
using Content.Shared.Tool;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Construction.Components
{
// TODO: Move this component's logic to an EntitySystem.
[RegisterComponent]
public class AnchorableComponent : Component, IInteractUsing
{
public override string Name => "Anchorable";
[ViewVariables]
[DataField("tool")]
public ToolQuality Tool { get; private set; } = ToolQuality.Anchoring;
[ViewVariables]
int IInteractUsing.Priority => 1;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("snap")]
public bool Snap { get; private set; } = true;
/// <summary>
/// Checks if a tool can change the anchored status.
/// </summary>
/// <param name="user">The user doing the action</param>
/// <param name="utilizing">The tool being used</param>
/// <param name="anchoring">True if we're anchoring, and false if we're unanchoring.</param>
/// <returns>true if it is valid, false otherwise</returns>
private async Task<bool> Valid(IEntity user, IEntity utilizing, bool anchoring)
{
if (!Owner.HasComponent<IPhysBody>())
{
return false;
}
BaseAnchoredAttemptEvent attempt =
anchoring ? new AnchorAttemptEvent(user, utilizing) : new UnanchorAttemptEvent(user, utilizing);
// Need to cast the event or it will be raised as BaseAnchoredAttemptEvent.
if (anchoring)
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, (AnchorAttemptEvent) attempt, false);
else
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, (UnanchorAttemptEvent) attempt, false);
if (attempt.Cancelled)
return false;
return utilizing.TryGetComponent(out ToolComponent? tool) && await tool.UseTool(user, Owner, 0.5f + attempt.Delay, Tool);
}
/// <summary>
/// Tries to anchor the owner of this component.
/// </summary>
/// <param name="user">The entity doing the anchoring</param>
/// <param name="utilizing">The tool being used</param>
/// <returns>true if anchored, false otherwise</returns>
public async Task<bool> TryAnchor(IEntity user, IEntity utilizing)
{
if (!(await Valid(user, utilizing, true)))
{
return false;
}
// Snap rotation to cardinal (multiple of 90)
var rot = Owner.Transform.LocalRotation;
Owner.Transform.LocalRotation = Math.Round(rot / (Math.PI / 2)) * (Math.PI / 2);
if (Owner.TryGetComponent(out SharedPullableComponent? pullableComponent))
{
if (pullableComponent.Puller != null)
{
EntitySystem.Get<PullingSystem>().TryStopPull(pullableComponent);
}
}
if (Snap)
Owner.SnapToGrid(Owner.EntityManager);
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new BeforeAnchoredEvent(user, utilizing), false);
Owner.Transform.Anchored = true;
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new AnchoredEvent(user, utilizing), false);
return true;
}
/// <summary>
/// Tries to unanchor the owner of this component.
/// </summary>
/// <param name="user">The entity doing the unanchoring</param>
/// <param name="utilizing">The tool being used, if any</param>
/// <param name="force">Whether or not to ignore valid tool checks</param>
/// <returns>true if unanchored, false otherwise</returns>
public async Task<bool> TryUnAnchor(IEntity user, IEntity utilizing)
{
if (!(await Valid(user, utilizing, false)))
{
return false;
}
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new BeforeUnanchoredEvent(user, utilizing), false);
Owner.Transform.Anchored = false;
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new UnanchoredEvent(user, utilizing), false);
return true;
}
/// <summary>
/// Tries to toggle the anchored status of this component's owner.
/// </summary>
/// <param name="user">The entity doing the unanchoring</param>
/// <param name="utilizing">The tool being used</param>
/// <returns>true if toggled, false otherwise</returns>
public async Task<bool> TryToggleAnchor(IEntity user, IEntity utilizing)
{
return Owner.Transform.Anchored ?
await TryUnAnchor(user, utilizing) :
await TryAnchor(user, utilizing);
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
return await TryToggleAnchor(eventArgs.User, eventArgs.Using);
}
}
public abstract class BaseAnchoredAttemptEvent : CancellableEntityEventArgs
{
public IEntity User { get; }
public IEntity Tool { get; }
/// <summary>
/// Extra delay to add to the do_after.
/// Add to this, don't replace it.
/// Output parameter.
/// </summary>
public float Delay { get; set; } = 0f;
protected BaseAnchoredAttemptEvent(IEntity user, IEntity tool)
{
User = user;
Tool = tool;
}
}
public class AnchorAttemptEvent : BaseAnchoredAttemptEvent
{
public AnchorAttemptEvent(IEntity user, IEntity tool) : base(user, tool) { }
}
public class UnanchorAttemptEvent : BaseAnchoredAttemptEvent
{
public UnanchorAttemptEvent(IEntity user, IEntity tool) : base(user, tool) { }
}
public abstract class BaseAnchoredEvent : EntityEventArgs
{
public IEntity User { get; }
public IEntity Tool { get; }
protected BaseAnchoredEvent(IEntity user, IEntity tool)
{
User = user;
Tool = tool;
}
}
/// <summary>
/// Raised just before the entity's body type is changed.
/// </summary>
public class BeforeAnchoredEvent : BaseAnchoredEvent
{
public BeforeAnchoredEvent(IEntity user, IEntity tool) : base(user, tool) { }
}
public class AnchoredEvent : BaseAnchoredEvent
{
public AnchoredEvent(IEntity user, IEntity tool) : base(user, tool) { }
}
/// <summary>
/// Raised just before the entity's body type is changed.
/// </summary>
public class BeforeUnanchoredEvent : BaseAnchoredEvent
{
public BeforeUnanchoredEvent(IEntity user, IEntity tool) : base(user, tool) { }
}
public class UnanchoredEvent : BaseAnchoredEvent
{
public UnanchoredEvent(IEntity user, IEntity tool) : base(user, tool) { }
}
}