26 lines
542 B
C#
26 lines
542 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._CP14.MagicRitual.Components;
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/// <summary>
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///
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class CP14RitualNodeComponent : Component
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{
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[DataField]
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public List<CP14RitualEdge> Edges = new();
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}
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[DataDefinition]
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public sealed partial class CP14RitualEdge
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{
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[DataField(required: true)]
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public EntProtoId TargetNode = default!;
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[DataField]
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public List<CP14RitualCondition> Conditions = new();
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}
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