Files
crystall-punk-14/Content.Shared/Atmos/GasPrototype.cs
Visne 9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00

86 lines
3.2 KiB
C#

#nullable enable
using System;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using YamlDotNet.RepresentationModel;
namespace Content.Shared.Atmos
{
[Prototype("gas")]
public class GasPrototype : IPrototype
{
public string Name { get; private set; } = string.Empty;
// TODO: Control gas amount necessary for overlay to appear
// TODO: Add interfaces for gas behaviours e.g. breathing, burning
public string ID { get; private set; } = string.Empty;
/// <summary>
/// Specific heat for gas.
/// </summary>
public float SpecificHeat { get; private set; }
/// <summary>
/// Heat capacity ratio for gas
/// </summary>
public float HeatCapacityRatio { get; private set; }
/// <summary>
/// Molar mass of gas
/// </summary>
public float MolarMass { get; set; }
/// <summary>
/// Minimum amount of moles for this gas to be visible.
/// </summary>
public float GasMolesVisible { get; private set; }
/// <summary>
/// Visibility for this gas will be max after this value.
/// </summary>
public float GasMolesVisibleMax => GasMolesVisible * Atmospherics.FactorGasVisibleMax;
/// <summary>
/// If this reagent is in gas form, this is the path to the overlay that will be used to make the gas visible.
/// </summary>
public string GasOverlayTexture { get; private set; } = string.Empty;
/// <summary>
/// If this reagent is in gas form, this will be the path to the RSI sprite that will be used to make the gas visible.
/// </summary>
public string GasOverlayState { get; set; } = string.Empty;
/// <summary>
/// State for the gas RSI overlay.
/// </summary>
public string GasOverlaySprite { get; set; } = string.Empty;
/// <summary>
/// Path to the tile overlay used when this gas appears visible.
/// </summary>
public string OverlayPath { get; private set; } = string.Empty;
public string Color { get; private set; } = string.Empty;
public void LoadFrom(YamlMappingNode mapping)
{
var serializer = YamlObjectSerializer.NewReader(mapping);
serializer.DataField(this, x => x.ID, "id", string.Empty);
serializer.DataField(this, x => x.Name, "name", string.Empty);
serializer.DataField(this, x => x.OverlayPath, "overlayPath", string.Empty);
serializer.DataField(this, x => x.SpecificHeat, "specificHeat", 0f);
serializer.DataField(this, x => x.HeatCapacityRatio, "heatCapacityRatio", 1.4f);
serializer.DataField(this, x => x.MolarMass, "molarMass", 1f);
serializer.DataField(this, x => x.GasMolesVisible, "gasMolesVisible", 0.25f);
serializer.DataField(this, x => x.GasOverlayTexture, "gasOverlayTexture", string.Empty);
serializer.DataField(this, x => x.GasOverlaySprite, "gasOverlaySprite", string.Empty);
serializer.DataField(this, x => x.GasOverlayState, "gasOverlayState", string.Empty);
serializer.DataField(this, x => x.Color, "color", string.Empty);
}
}
}