* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
97 lines
2.9 KiB
C#
97 lines
2.9 KiB
C#
#nullable enable
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.Shared.Maps
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{
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[UsedImplicitly]
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[Prototype("tile")]
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public sealed class ContentTileDefinition : IPrototype, ITileDefinition
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{
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string IPrototype.ID => Name;
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public string Name { get; private set; } = string.Empty;
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public ushort TileId { get; private set; }
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public string DisplayName { get; private set; } = string.Empty;
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public string SpriteName { get; private set; } = string.Empty;
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public bool IsSubFloor { get; private set; }
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public List<string> BaseTurfs { get; private set; } = new();
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public bool CanCrowbar { get; private set; }
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public string FootstepSounds { get; private set; } = string.Empty;
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public float Friction { get; set; }
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public float ThermalConductivity { get; set; }
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public string ItemDropPrototypeName { get; private set; } = string.Empty;
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public bool IsSpace { get; private set; }
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public void AssignTileId(ushort id)
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{
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TileId = id;
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}
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public void LoadFrom(YamlMappingNode mapping)
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{
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Name = mapping.GetNode("name").ToString();
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DisplayName = mapping.GetNode("display_name").ToString();
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SpriteName = mapping.GetNode("texture").ToString();
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if (mapping.TryGetNode("is_subfloor", out var node))
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{
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IsSubFloor = node.AsBool();
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}
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if (mapping.TryGetNode("base_turfs", out YamlSequenceNode? baseTurfNode))
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BaseTurfs = baseTurfNode.Select(i => i.ToString()).ToList();
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else
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BaseTurfs = new List<string>();
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if (mapping.TryGetNode("is_space", out node))
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{
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IsSpace = node.AsBool();
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}
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if (mapping.TryGetNode("can_crowbar", out node))
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{
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CanCrowbar = node.AsBool();
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}
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if (mapping.TryGetNode("footstep_sounds", out node))
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{
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FootstepSounds = node.AsString();
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}
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if (mapping.TryGetNode("friction", out node))
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{
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Friction = node.AsFloat();
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}
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else
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{
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Friction = 0;
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}
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if (mapping.TryGetNode("thermalConductivity", out node))
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{
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ThermalConductivity = node.AsFloat();
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}
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else
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{
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ThermalConductivity = 0.05f;
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}
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if (mapping.TryGetNode("item_drop", out node))
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{
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ItemDropPrototypeName = node.ToString();
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}
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else
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{
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ItemDropPrototypeName = "FloorTileItemSteel";
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}
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}
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}
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}
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