Logo
Explore Help
Sign In
juni/crystall-punk-14
1
0
Fork 0
You've already forked crystall-punk-14
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
7089b607388d9188b584dad5ad693af705a3e9bf
crystall-punk-14/Content.Server/GameObjects/Components/Mobs
History
Víctor Aguilera Puerto 7089b60738 Rejuvenate now resets stuns.
Fixes #1198
2020-06-23 21:05:25 +02:00
..
DamageThresholdTemplates
Cooldown for status effects (#1109)
2020-06-12 16:22:36 +02:00
CameraRecoilComponent.cs
Use automatic component registration.
2019-07-31 15:07:54 +02:00
CombatModeComponent.cs
RaisePredictiveEvent works.
2020-03-25 17:53:50 +01:00
DamageStates.cs
Drop items on entering dead or crit states (#1082)
2020-06-07 16:48:53 +02:00
FootstepSoundComponent.cs
Rider static analysis (#433)
2019-11-13 23:37:46 +01:00
HeatResistanceComponent.cs
use CannyFastMath in various places even where it might not be any different
2020-06-14 09:36:53 -04:00
HumanoidAppearanceComponent.cs
added Character Setup (#511)
2020-01-18 01:54:13 +01:00
MindComponent.cs
IExamine can now limit certain details behind a 'details' range check. (#1039)
2020-05-31 20:29:06 +02:00
ServerOverlayEffectsComponent.cs
Refactor SpeciesUI into overlay and status effects (#381)
2019-10-30 16:37:22 +01:00
ServerStatusEffectsComponent.cs
Cooldown for status effects (#1109)
2020-06-12 16:22:36 +02:00
SpeciesComponent.cs
Cooldown for status effects (#1109)
2020-06-12 16:22:36 +02:00
StunnableComponent.cs
Rejuvenate now resets stuns.
2020-06-23 21:05:25 +02:00
Powered by Gitea Version: 1.25.5 Page: 85ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API