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71ac80eb6c6f59c2c474074ee7b852206ab6f8f4
crystall-punk-14
/
Content.Client
/
Light
History
metalgearsloth
b8b6634c0f
Fix sun shadows in ANGLE (
#35757
)
...
I think I fat-fingered a ctrl-Z on this at some point but the intermediate blur is necessary.
2025-03-10 15:17:53 +11:00
..
Components
Remove unused IoC dependency references. (
#31704
)
2024-09-01 23:22:50 +02:00
EntitySystems
Add sun shadows (planet lighting stage 2) (
#35145
)
2025-03-08 16:07:42 +11:00
Visualizers
Refactor audio system to send collection IDs over the network (
#33610
)
2025-02-23 23:14:56 +11:00
AfterLightTargetOverlay.cs
Add sun shadows (planet lighting stage 2) (
#35145
)
2025-03-08 16:07:42 +11:00
BeforeLightTargetOverlay.cs
Uncomment blur (
#35213
)
2025-02-17 02:35:24 +11:00
HandheldLightSystem.cs
Light verb is now predicted (
#33622
)
2024-11-29 00:41:01 +11:00
LightBlurOverlay.cs
Uncomment blur (
#35213
)
2025-02-17 02:35:24 +11:00
LightCycleSystem.cs
Add sun shadows (planet lighting stage 2) (
#35145
)
2025-03-08 16:07:42 +11:00
RgbLightControllerSystem.cs
Try fix RGBee (
#28741
)
2024-06-08 20:27:21 +10:00
RoofOverlay.cs
Add sun shadows (planet lighting stage 2) (
#35145
)
2025-03-08 16:07:42 +11:00
SunShadowOverlay.cs
Fix sun shadows in ANGLE (
#35757
)
2025-03-10 15:17:53 +11:00
TileEmissionOverlay.cs
Apply RoofOverlay per-grid not per-map + fix lighting quality (
#35207
)
2025-02-16 16:29:03 +03:00