28 lines
1006 B
C#
28 lines
1006 B
C#
using Content.Server.Fluids.EntitySystems;
|
|
using Content.Shared.Chemistry.Components;
|
|
using Content.Shared.Chemistry.Reaction;
|
|
using Content.Shared.Chemistry.Reagent;
|
|
using Content.Shared.FixedPoint;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Serialization.Manager.Attributes;
|
|
|
|
namespace Content.Server.Chemistry.TileReactions
|
|
{
|
|
[UsedImplicitly]
|
|
[DataDefinition]
|
|
public sealed class SpillIfPuddlePresentTileReaction : ITileReaction
|
|
{
|
|
public FixedPoint2 TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume)
|
|
{
|
|
var spillSystem = EntitySystem.Get<SpillableSystem>();
|
|
if (reactVolume < 5 || !spillSystem.TryGetPuddle(tile, out _)) return FixedPoint2.Zero;
|
|
|
|
return spillSystem.SpillAt(tile,new Solution(reagent.ID, reactVolume), "PuddleSmear", true, false, true) != null
|
|
? reactVolume
|
|
: FixedPoint2.Zero;
|
|
}
|
|
}
|
|
}
|