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809ccef6fb0ea1bd25800fa41f7666148cf19201
crystall-punk-14/Content.Server/Atmos
History
metalgearsloth 64de4bbed9 Nuke gridtilelookup (#6030)
2022-01-09 23:47:01 +11:00
..
Commands
Salvage (#5686)
2021-12-23 13:14:01 +01:00
Components
Make use-in-hand default to activation interactions. (#5951)
2022-01-05 00:23:01 +11:00
EntitySystems
Nuke gridtilelookup (#6030)
2022-01-09 23:47:01 +11:00
Monitor
Adds fire/air alarms (#5018)
2022-01-02 15:56:24 +11:00
Piping
Adds fire/air alarms (#5018)
2022-01-02 15:56:24 +11:00
Reactions
Minor spill refactors (#5569)
2021-12-05 14:18:30 +11:00
ExcitedGroup.cs
ECS Atmos Part 5: Moves all logic from GridAtmosphereComponent to AtmosphereSystem. (#4331)
2021-07-23 11:09:01 +02:00
GasMixture.cs
Use float.IsFinite in some appropriate places previously using IsNan || IsInfinity
2021-12-23 01:22:07 +01:00
Hotspot.cs
Remove Hotspot Start method.
2021-07-25 15:03:07 +02:00
IGasMixtureHolder.cs
Enables nullables for atmos internals
2021-08-02 17:03:13 +02:00
IGasReactionEffect.cs
Makes Airtight ECS. (#4351)
2021-07-25 17:04:58 +10:00
MonstermosInfo.cs
ECS Atmos Part 4: Moves all atmos logic from TileAtmosphere to AtmosphereSystem. (#4295)
2021-07-20 18:03:49 +02:00
PressureEvent.cs
Refactor Barotrauma to be ECS. (#4674)
2021-09-22 21:02:25 +10:00
TileAtmosphere.cs
Misc Atmos Improvements (#5613)
2021-11-30 11:42:48 +01:00
TileFireEvent.cs
Refactor Flammable to be ECS. (#4671)
2021-09-22 11:05:33 +02:00
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