Files
crystall-punk-14/Content.Server/Medical/BiomassReclaimer/BiomassReclaimerSystem.cs
2022-09-14 17:26:26 +10:00

247 lines
11 KiB
C#

using System.Threading;
using Content.Shared.MobState.Components;
using Content.Shared.Interaction;
using Content.Shared.Audio;
using Content.Shared.Jittering;
using Content.Shared.Chemistry.Components;
using Content.Shared.Throwing;
using Content.Shared.Construction.Components;
using Content.Shared.Nutrition.Components;
using Content.Shared.Administration.Logs;
using Content.Shared.CCVar;
using Content.Shared.Database;
using Content.Shared.CharacterAppearance.Components;
using Content.Server.MobState;
using Content.Server.Power.Components;
using Content.Server.Fluids.EntitySystems;
using Content.Server.Body.Components;
using Content.Server.Climbing;
using Content.Server.DoAfter;
using Content.Server.Mind.Components;
using Content.Server.Stack;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Configuration;
using Robust.Server.Player;
using Robust.Shared.Physics.Components;
namespace Content.Server.Medical.BiomassReclaimer
{
public sealed class BiomassReclaimerSystem : EntitySystem
{
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly StackSystem _stackSystem = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedJitteringSystem _jitteringSystem = default!;
[Dependency] private readonly SharedAudioSystem _sharedAudioSystem = default!;
[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
[Dependency] private readonly SpillableSystem _spillableSystem = default!;
[Dependency] private readonly ThrowingSystem _throwing = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var (_, reclaimer) in EntityQuery<ActiveBiomassReclaimerComponent, BiomassReclaimerComponent>())
{
reclaimer.Accumulator += frameTime;
reclaimer.RandomMessAccumulator += frameTime;
if (reclaimer.RandomMessAccumulator >= reclaimer.RandomMessInterval.TotalSeconds)
{
if (_robustRandom.Prob(0.3f))
{
if (_robustRandom.Prob(0.7f))
{
Solution blood = new();
blood.AddReagent(reclaimer.BloodReagent, 50);
_spillableSystem.SpillAt(reclaimer.Owner, blood, "PuddleBlood");
}
if (_robustRandom.Prob(0.1f) && reclaimer.SpawnedEntities.Count > 0)
{
var thrown = Spawn(_robustRandom.Pick(reclaimer.SpawnedEntities).PrototypeId, Transform(reclaimer.Owner).Coordinates);
Vector2 direction = (_robustRandom.Next(-30, 30), _robustRandom.Next(-30, 30));
_throwing.TryThrow(thrown, direction, _robustRandom.Next(1, 10));
}
}
reclaimer.RandomMessAccumulator -= (float) reclaimer.RandomMessInterval.TotalSeconds;
}
if (reclaimer.Accumulator < reclaimer.CurrentProcessingTime)
{
continue;
}
reclaimer.Accumulator = 0;
_stackSystem.SpawnMultiple((int) reclaimer.CurrentExpectedYield, 100, "Biomass", Transform(reclaimer.Owner).Coordinates);
reclaimer.SpawnedEntities.Clear();
RemCompDeferred<ActiveBiomassReclaimerComponent>(reclaimer.Owner);
}
}
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ActiveBiomassReclaimerComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<ActiveBiomassReclaimerComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<ActiveBiomassReclaimerComponent, UnanchorAttemptEvent>(OnUnanchorAttempt);
SubscribeLocalEvent<BiomassReclaimerComponent, AfterInteractUsingEvent>(OnAfterInteractUsing);
SubscribeLocalEvent<BiomassReclaimerComponent, ClimbedOnEvent>(OnClimbedOn);
SubscribeLocalEvent<ReclaimSuccessfulEvent>(OnReclaimSuccessful);
SubscribeLocalEvent<ReclaimCancelledEvent>(OnReclaimCancelled);
}
private void OnInit(EntityUid uid, ActiveBiomassReclaimerComponent component, ComponentInit args)
{
_jitteringSystem.AddJitter(uid, -10, 100);
_sharedAudioSystem.Play("/Audio/Machines/reclaimer_startup.ogg", Filter.Pvs(uid), uid);
_ambientSoundSystem.SetAmbience(uid, true);
}
private void OnShutdown(EntityUid uid, ActiveBiomassReclaimerComponent component, ComponentShutdown args)
{
RemComp<JitteringComponent>(uid);
_ambientSoundSystem.SetAmbience(uid, false);
}
private void OnUnanchorAttempt(EntityUid uid, ActiveBiomassReclaimerComponent component, UnanchorAttemptEvent args)
{
args.Cancel();
}
private void OnAfterInteractUsing(EntityUid uid, BiomassReclaimerComponent component, AfterInteractUsingEvent args)
{
if (!args.CanReach)
return;
if (component.CancelToken != null || args.Target == null)
return;
if (HasComp<MobStateComponent>(args.Used) && CanGib(uid, args.Used, component))
{
component.CancelToken = new CancellationTokenSource();
_doAfterSystem.DoAfter(new DoAfterEventArgs(args.User, 7f, component.CancelToken.Token, target: args.Target)
{
BroadcastFinishedEvent = new ReclaimSuccessfulEvent(args.User, args.Used, uid),
BroadcastCancelledEvent = new ReclaimCancelledEvent(uid),
BreakOnTargetMove = true,
BreakOnUserMove = true,
BreakOnStun = true,
NeedHand = true
});
}
}
private void OnClimbedOn(EntityUid uid, BiomassReclaimerComponent component, ClimbedOnEvent args)
{
if (!CanGib(uid, args.Climber, component))
{
Vector2 direction = (_robustRandom.Next(-2, 2), _robustRandom.Next(-2, 2));
_throwing.TryThrow(args.Climber, direction, 0.5f);
return;
}
_adminLogger.Add(LogType.Action, LogImpact.Extreme, $"{ToPrettyString(args.Instigator):player} used a biomass reclaimer to gib {ToPrettyString(args.Climber):target} in {ToPrettyString(uid):reclaimer}");
StartProcessing(args.Climber, component);
}
private void OnReclaimSuccessful(ReclaimSuccessfulEvent args)
{
if (!TryComp<BiomassReclaimerComponent>(args.Reclaimer, out var reclaimer))
return;
_adminLogger.Add(LogType.Action, LogImpact.Extreme, $"{ToPrettyString(args.User):player} used a biomass reclaimer to gib {ToPrettyString(args.Target):target} in {ToPrettyString(args.Reclaimer):reclaimer}");
reclaimer.CancelToken = null;
StartProcessing(args.Target, reclaimer);
}
private void OnReclaimCancelled(ReclaimCancelledEvent args)
{
if (!TryComp<BiomassReclaimerComponent>(args.Reclaimer, out var reclaimer))
return;
reclaimer.CancelToken = null;
}
private void StartProcessing(EntityUid toProcess, BiomassReclaimerComponent component)
{
AddComp<ActiveBiomassReclaimerComponent>(component.Owner);
if (TryComp<BloodstreamComponent>(toProcess, out var stream))
{
component.BloodReagent = stream.BloodReagent;
}
if (TryComp<SharedButcherableComponent>(toProcess, out var butcherableComponent))
{
component.SpawnedEntities = butcherableComponent.SpawnedEntities;
}
component.CurrentExpectedYield = CalculateYield(toProcess, component);
component.CurrentProcessingTime = component.CurrentExpectedYield / component.YieldPerUnitMass * component.ProcessingSpeedMultiplier;
EntityManager.QueueDeleteEntity(toProcess);
}
private float CalculateYield(EntityUid uid, BiomassReclaimerComponent component)
{
if (!TryComp<PhysicsComponent>(uid, out var physics))
{
Logger.Error("Somehow tried to extract biomass from " + uid + ", which has no physics component.");
return 0f;
}
return (physics.FixturesMass * component.YieldPerUnitMass);
}
private bool CanGib(EntityUid uid, EntityUid dragged, BiomassReclaimerComponent component)
{
if (HasComp<ActiveBiomassReclaimerComponent>(uid))
return false;
if (!HasComp<MobStateComponent>(dragged))
return false;
if (!Transform(uid).Anchored)
return false;
if (TryComp<ApcPowerReceiverComponent>(uid, out var power) && !power.Powered)
return false;
if (component.SafetyEnabled && !_mobState.IsDead(dragged))
return false;
// Reject souled bodies in easy mode.
if (_configManager.GetCVar(CCVars.BiomassEasyMode) && HasComp<HumanoidAppearanceComponent>(dragged) &&
TryComp<MindComponent>(dragged, out var mindComp))
{
if (mindComp.Mind?.UserId != null && _playerManager.TryGetSessionById(mindComp.Mind.UserId.Value, out var client))
return false;
}
return true;
}
private sealed class ReclaimCancelledEvent : EntityEventArgs
{
public EntityUid Reclaimer;
public ReclaimCancelledEvent(EntityUid reclaimer)
{
Reclaimer = reclaimer;
}
}
private sealed class ReclaimSuccessfulEvent : EntityEventArgs
{
public EntityUid User;
public EntityUid Target;
public EntityUid Reclaimer;
public ReclaimSuccessfulEvent(EntityUid user, EntityUid target, EntityUid reclaimer)
{
User = user;
Target = target;
Reclaimer = reclaimer;
}
}
}
}