74 lines
2.9 KiB
C#
74 lines
2.9 KiB
C#
using System.Linq;
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using Content.Server.GameTicking.Presets;
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using Content.Server.GameTicking.Rules.Configurations;
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using Content.Server.Station.Components;
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using Content.Shared.Random;
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using Content.Shared.Random.Helpers;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Configuration;
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using Content.Shared.CCVar;
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namespace Content.Server.GameTicking.Rules;
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public sealed class AllCaptainsRuleSystem : GameRuleSystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly GameTicker _ticker = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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public override string Prototype => "AllCaptains";
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private EntityUid holdJobs; // dunno if there should only be one reference like this because I'm a ss14 noob but hey it's only gotta work one day :P
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public override void Added()
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{
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}
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public override void Started()
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{
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// temporarily disable role timers -- super hacky way workaround for client to be aware that role timers aren't required
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// without having to set up some kind of replication
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_cfg.SetCVar(CCVars.GameRoleTimers, false);
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}
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public override void Ended()
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{
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_cfg.SetCVar(CCVars.GameRoleTimers, true);
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}
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public StationJobsComponent GetJobs(EntityUid station)
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{
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if (!holdJobs.IsValid() || !HasComp<StationJobsComponent>(holdJobs)) // this doesn't check station parameter since all captains mode is the same for all stations.
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{
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holdJobs = Spawn(null, new EntityCoordinates(station, Vector2.Zero));
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var stationJobs = AddComp<StationJobsComponent>(holdJobs);
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// Create captains-only specific job list
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var mapJobList = new Dictionary<string, List<int?>> {{"Captain", new List<int?>{int.MaxValue, int.MaxValue}}};
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stationJobs.RoundStartTotalJobs = mapJobList.Values.Where(x => x[0] is not null && x[0] > 0).Sum(x => x[0]!.Value);
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stationJobs.MidRoundTotalJobs = mapJobList.Values.Where(x => x[1] is not null && x[1] > 0).Sum(x => x[1]!.Value);
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stationJobs.TotalJobs = stationJobs.MidRoundTotalJobs;
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stationJobs.JobList = mapJobList.ToDictionary(x => x.Key, x =>
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{
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if (x.Value[1] <= -1)
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return null;
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return (uint?) x.Value[1];
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});
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stationJobs.RoundStartJobList = mapJobList.ToDictionary(x => x.Key, x =>
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{
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if (x.Value[0] <= -1)
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return null;
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return (uint?) x.Value[0];
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});
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stationJobs.OverflowJobs = new HashSet<string>{"Captain"}; //stationData.StationConfig.OverflowJobs.ToHashSet();
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}
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return Comp<StationJobsComponent>(holdJobs);
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}
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}
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