* 1 warning in KudzuVisualizerSystem * 2 warnings in ChameleonProjectorSystem * 1 warning in MarkerSystem * 2 warnings in ItemSystem * 1 warning in GhostToggleSelfVisibility * 1 warning in FoamVisualizerSystem * 1 warning in ClickableTest * 1 warning in ThrownItemVisualizerSystem * 2 warnings in InfantSystem * 1 warning in ChasmFallingVisualsSystem * 1 warning in PotencyVisualsSystem * 2 warnings in OrbitVisualsSystem * 2 warnings in BeamSystem * 1 warning in JitteringSystem * 1 warning in CardboardBoxSystem * 2 warnings in StationAiSystem * 2 warnings in FirelockSystem * 2 warnings in CargoSystem.Telepad * 1 warning in StasisBedSystem * 2 warnings in WeldableVisualizerSystem * 2 warnings in DeliveryVisualizerSystem * 1 warning in TimerTriggerVisualizerSystem * 1 warning in StorageFillVisualizerSystem * 2 warnings in RadiationCollectorSystem * 2 warnings in BorgSwitchableTypeSystem * 1 warning in TurnstileSystem * 1 warning in SurveillanceCameraVisualsSystem * 1 warning in BurnStateVisualizerSystem * 2 warnings in CableVisualizerSystem * 1 warning in JetpackSystem
96 lines
2.9 KiB
C#
96 lines
2.9 KiB
C#
using Content.Shared.Silicons.StationAi;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Shared.Player;
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namespace Content.Client.Silicons.StationAi;
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public sealed partial class StationAiSystem : SharedStationAiSystem
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{
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[Dependency] private readonly IOverlayManager _overlayMgr = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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private StationAiOverlay? _overlay;
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public override void Initialize()
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{
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base.Initialize();
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InitializeAirlock();
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InitializePowerToggle();
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SubscribeLocalEvent<StationAiOverlayComponent, LocalPlayerAttachedEvent>(OnAiAttached);
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SubscribeLocalEvent<StationAiOverlayComponent, LocalPlayerDetachedEvent>(OnAiDetached);
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SubscribeLocalEvent<StationAiOverlayComponent, ComponentInit>(OnAiOverlayInit);
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SubscribeLocalEvent<StationAiOverlayComponent, ComponentRemove>(OnAiOverlayRemove);
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SubscribeLocalEvent<StationAiCoreComponent, AppearanceChangeEvent>(OnAppearanceChange);
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}
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private void OnAiOverlayInit(Entity<StationAiOverlayComponent> ent, ref ComponentInit args)
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{
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var attachedEnt = _player.LocalEntity;
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if (attachedEnt != ent.Owner)
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return;
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AddOverlay();
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}
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private void OnAiOverlayRemove(Entity<StationAiOverlayComponent> ent, ref ComponentRemove args)
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{
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var attachedEnt = _player.LocalEntity;
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if (attachedEnt != ent.Owner)
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return;
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RemoveOverlay();
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}
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private void AddOverlay()
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{
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if (_overlay != null)
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return;
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_overlay = new StationAiOverlay();
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_overlayMgr.AddOverlay(_overlay);
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}
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private void RemoveOverlay()
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{
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if (_overlay == null)
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return;
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_overlayMgr.RemoveOverlay(_overlay);
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_overlay = null;
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}
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private void OnAiAttached(Entity<StationAiOverlayComponent> ent, ref LocalPlayerAttachedEvent args)
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{
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AddOverlay();
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}
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private void OnAiDetached(Entity<StationAiOverlayComponent> ent, ref LocalPlayerDetachedEvent args)
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{
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RemoveOverlay();
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}
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private void OnAppearanceChange(Entity<StationAiCoreComponent> entity, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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if (_appearance.TryGetData<PrototypeLayerData>(entity.Owner, StationAiVisualState.Key, out var layerData, args.Component))
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_sprite.LayerSetData((entity.Owner, args.Sprite), StationAiVisualState.Key, layerData);
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_sprite.LayerSetVisible((entity.Owner, args.Sprite), StationAiVisualState.Key, layerData != null);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_overlayMgr.RemoveOverlay<StationAiOverlay>();
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}
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}
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