* TownSend condition * personal objectives update * add common objectives * add common objectives * tweaks * quartermaster and merchant * job spawner icons * add merchants to tavern map
19 lines
479 B
C#
19 lines
479 B
C#
namespace Content.Shared._CP14.TravelingStoreShip;
|
|
|
|
public class CP14SharedCargoSystem : EntitySystem
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// is called in just before the goods are shipped into town, and before the profit on them is calculated. It allows you to edit the list of sent items.
|
|
/// </summary>
|
|
public sealed class BeforeSellEntities : EntityEventArgs
|
|
{
|
|
public HashSet<EntityUid> Sent;
|
|
|
|
public BeforeSellEntities(ref HashSet<EntityUid> sent)
|
|
{
|
|
Sent = sent;
|
|
}
|
|
}
|