Logo
Explore Help
Sign In
juni/crystall-punk-14
1
0
Fork 0
You've already forked crystall-punk-14
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
859b7faa61fbbd816f35c78f896bad36d5a1cc65
crystall-punk-14/Content.Server/Construction
History
20kdc 8c98038692 fixrotations fixes rotations properly again (#5292)
2021-11-17 12:00:58 +11:00
..
Commands
fixrotations fixes rotations properly again (#5292)
2021-11-17 12:00:58 +11:00
Completions
ActSystem and Destruction Threshold Behaviors use EntityUid.
2021-11-09 12:06:00 +01:00
Components
StackSystem uses EntityUid for Split and Spawn
2021-11-09 15:35:03 +01:00
Conditions
Replace all ITransformComponent by TransformComponent
2021-11-08 12:37:32 +01:00
AnchorableSystem.cs
StackSystem uses EntityUid for Split and Spawn
2021-11-09 15:35:03 +01:00
ConstructionSystem.cs
ConstructionGL2 Part 2: Better guided steps and recipes. (#5103)
2021-11-02 11:24:32 +01:00
ConstructionSystem.Graph.cs
Replace all ITransformComponent by TransformComponent
2021-11-08 12:37:32 +01:00
ConstructionSystem.Guided.cs
ConstructionGL2 Part 2: Better guided steps and recipes. (#5103)
2021-11-02 11:24:32 +01:00
ConstructionSystem.Initial.cs
StackSystem uses EntityUid for Split and Spawn
2021-11-09 15:35:03 +01:00
ConstructionSystem.Interactions.cs
StackSystem uses EntityUid for Split and Spawn
2021-11-09 15:35:03 +01:00
ConstructionSystem.Pathfinding.cs
Fix construction pathfinding crash on machines when going the wrong way.
2021-11-01 16:56:33 +01:00
MachinePart.cs
Upgradeable machines. (#2675)
2020-12-03 22:49:00 +01:00
Powered by Gitea Version: 1.25.5 Page: 101ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API