Files
crystall-punk-14/Content.Server/Audio/AmbientSoundSystem.cs
Ed 96fc06a443 Fire update (#602)
* fire spread fixes and optimization

* fix liquid drops nefty and suffix

* some sharedization

* melee fire extinguish

* clean up fireSpread system

* caution popup

* cuffable zombies

* fix zombie AI

* lighter

* torch integration attempt

* fix torch igniting

* yml tweaks

* bonus flammable damage
2024-11-21 22:01:14 +03:00

38 lines
1.3 KiB
C#

using Content.Server._CP14.Temperature;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared._CP14.Temperature;
using Content.Shared.Audio;
using Content.Shared.Mobs;
using Content.Shared.Power;
namespace Content.Server.Audio;
public sealed class AmbientSoundSystem : SharedAmbientSoundSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AmbientOnPoweredComponent, PowerChangedEvent>(HandlePowerChange);
SubscribeLocalEvent<AmbientOnPoweredComponent, PowerNetBatterySupplyEvent>(HandlePowerSupply);
SubscribeLocalEvent<CP14FlammableAmbientSoundComponent, OnFireChangedEvent>(OnFireChanged); //CrystallEdge bonfire moment
}
private void HandlePowerSupply(EntityUid uid, AmbientOnPoweredComponent component, ref PowerNetBatterySupplyEvent args)
{
SetAmbience(uid, args.Supply);
}
private void HandlePowerChange(EntityUid uid, AmbientOnPoweredComponent component, ref PowerChangedEvent args)
{
SetAmbience(uid, args.Powered);
}
//CrystallEdge bonfire moment
private void OnFireChanged(Entity<CP14FlammableAmbientSoundComponent> ent, ref OnFireChangedEvent args)
{
SetAmbience(ent, args.OnFire);
}
//CrystallEdge bonfire moment end
}