# Conflicts: # Content.Client/Parallax/ParallaxControl.cs # Content.Client/UserInterface/Systems/Storage/Controls/ItemGridPiece.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Server/Chat/Managers/ChatManager.cs # Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs # Content.Server/Labels/Label/LabelSystem.cs # Content.Shared/Actions/SharedActionsSystem.cs # Content.Shared/Fluids/Components/EvaporationComponent.cs # Content.Shared/Labels/EntitySystems/SharedLabelSystem.cs # README.md # Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml # Resources/Prototypes/Maps/Pools/deathmatch.yml # Resources/Prototypes/Maps/arenas.yml
32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
using Content.Shared.FixedPoint;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Fluids.Components;
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/// <summary>
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/// Added to puddles that contain water so it may evaporate over time.
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/// </summary>
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[NetworkedComponent]
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[RegisterComponent, Access(typeof(SharedPuddleSystem))]
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public sealed partial class EvaporationComponent : Component
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{
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/// <summary>
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/// The next time we remove the EvaporationSystem reagent amount from this entity.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("nextTick", customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan NextTick = TimeSpan.Zero;
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/// <summary>
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/// Evaporation factor. Multiplied by the evaporating speed of the reagent.
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/// </summary>
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[DataField("evaporationAmount")]
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public FixedPoint2 EvaporationAmount = FixedPoint2.New(1);
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/// <summary>
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/// forcibly vaporizes ALL the chemicals
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/// </summary>
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[DataField]
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public bool CP14ForceEvaporation = false;
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}
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