* unique artifacts * Update demiplane_keys.yml * shadow staff * fixes * rename solution * Update CP14UniqueLootSystem.cs * try fix * Update CP14UniqueLootSystem.cs
27 lines
725 B
C#
27 lines
725 B
C#
using Content.Shared._CP14.MagicSpell.Spells;
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using Content.Shared.Whitelist;
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namespace Content.Server._CP14.MagicSpell;
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/// <summary>
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/// Component that allows an entity to apply effects to other entities in an area.
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/// </summary>
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[RegisterComponent]
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public sealed partial class CP14AreaEntityEffectComponent : Component
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{
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[DataField(required: true)]
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public float Range = 1f;
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/// <summary>
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/// How many entities can be subject to EntityEffect? Leave 0 to remove the restriction.
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/// </summary>
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[DataField]
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public int MaxTargets = 0;
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[DataField(required: true, serverOnly: true)]
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public List<CP14SpellEffect> Effects = new();
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[DataField]
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public EntityWhitelist? Whitelist;
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}
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