Files
crystall-punk-14/Content.Server/GlobalVerbs/PullingVerb.cs
DrSmugleaf e41a6e2589 Fix crash when pulling a potted plant (#1530)
* Fix crash when pulling a potted plant

* Fix being able to pull anchored entities
2020-07-29 14:11:24 +02:00

78 lines
2.6 KiB
C#

using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Movement;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Items;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Physics;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization;
namespace Content.Server.GlobalVerbs
{
/// <summary>
/// Global verb that pulls an entity.
/// </summary>
[GlobalVerb]
public class PullingVerb : GlobalVerb
{
public override bool RequireInteractionRange => false;
public override void GetData(IEntity user, IEntity target, VerbData data)
{
data.Visibility = VerbVisibility.Invisible;
if (user == target ||
!user.HasComponent<IActorComponent>() ||
!target.HasComponent<PullableComponent>())
{
return;
}
var dist = user.Transform.GridPosition.Position - target.Transform.GridPosition.Position;
if (dist.LengthSquared > SharedInteractionSystem.InteractionRangeSquared)
{
return;
}
if (!user.HasComponent<ISharedHandsComponent>() ||
!user.TryGetComponent(out ICollidableComponent userCollidable) ||
!target.TryGetComponent(out ICollidableComponent targetCollidable))
{
return;
}
var controller = targetCollidable.EnsureController<PullController>();
data.Visibility = VerbVisibility.Visible;
data.Text = controller.Puller == userCollidable
? Loc.GetString("Stop pulling")
: Loc.GetString("Pull");
}
public override void Activate(IEntity user, IEntity target)
{
if (!user.TryGetComponent(out ICollidableComponent userCollidable) ||
!target.TryGetComponent(out ICollidableComponent targetCollidable) ||
targetCollidable.Anchored ||
!target.TryGetComponent(out PullableComponent pullable) ||
!user.TryGetComponent(out HandsComponent hands))
{
return;
}
var controller = targetCollidable.EnsureController<PullController>();
if (controller.Puller == userCollidable)
{
hands.StopPull();
}
else
{
hands.StartPull(pullable);
}
}
}
}