Files
crystall-punk-14/Content.Server/Chemistry/ReagentEntityReactions/AddToSolutionReaction.cs
Ygg01 c209e3f29b Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability

* Move IExamine event to Chemistry System.

* ECS the ISolutionChange into SolutionChangeEvent

* Unify SolutionContainer into a single shared component

* Replace ISolutionInteraction with SolutionContainerComponent

* Move all methods from SolutionContainer to ChemistrySystem

* Refactor EntitySystem calls to Dependencies

* Refactor SolutionContainer to SolutionManager

* Fix yamls

* Fix test fails

* Fix post merge issues

* Fix various issues with SolutionManager

* More fixes

* Fix more components

* Fix events not being directed

* Fixes for Hypospray

* Separate removal and iteration on Metabolism

* Fix creampie problems

* Address some of sloth's issues

* Refactors for Systems

* Refactored solution location

* Fix tests

* Address more sloth issues

* Fix dependency

* Fix merge conflicts

* Add xmldocs for Capabilities components

* Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable

* Replace Grindable/Juiceable with Extractable

* Refactor field names

* Fix Drainable

* Fix some issues with spillable and injector

* Fix issues with Grinder

* Fix Beaker having duplicate solutions

* Fix foaming

* Address some MGS issues

* Fix Uid issues

* Fix errors in solution Tranfer

* Fixed some extra values constant values

* Cola is drinkable now
2021-09-06 23:49:44 +10:00

32 lines
1.4 KiB
C#

using System.Collections.Generic;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
namespace Content.Server.Chemistry.ReagentEntityReactions
{
[UsedImplicitly]
public class AddToSolutionReaction : ReagentEntityReaction
{
[DataField("reagents", true, customTypeSerializer: typeof(PrototypeIdHashSetSerializer<ReagentPrototype>))]
// ReSharper disable once CollectionNeverUpdated.Local
private readonly HashSet<string> _reagents = new();
protected override void React(IEntity entity, ReagentPrototype reagent, ReagentUnit volume, Solution? source)
{
// TODO see if this is correct
if (!EntitySystem.Get<SolutionContainerSystem>()
.TryGetSolution(entity, "reagents", out var solutionContainer)
|| (_reagents.Count > 0 && !_reagents.Contains(reagent.ID))) return;
if (EntitySystem.Get<SolutionContainerSystem>()
.TryAddReagent(entity.Uid, solutionContainer, reagent.ID, volume, out var accepted))
source?.RemoveReagent(reagent.ID, accepted);
}
}
}