* Rename SolutionContainerCaps -> Capability * Move IExamine event to Chemistry System. * ECS the ISolutionChange into SolutionChangeEvent * Unify SolutionContainer into a single shared component * Replace ISolutionInteraction with SolutionContainerComponent * Move all methods from SolutionContainer to ChemistrySystem * Refactor EntitySystem calls to Dependencies * Refactor SolutionContainer to SolutionManager * Fix yamls * Fix test fails * Fix post merge issues * Fix various issues with SolutionManager * More fixes * Fix more components * Fix events not being directed * Fixes for Hypospray * Separate removal and iteration on Metabolism * Fix creampie problems * Address some of sloth's issues * Refactors for Systems * Refactored solution location * Fix tests * Address more sloth issues * Fix dependency * Fix merge conflicts * Add xmldocs for Capabilities components * Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable * Replace Grindable/Juiceable with Extractable * Refactor field names * Fix Drainable * Fix some issues with spillable and injector * Fix issues with Grinder * Fix Beaker having duplicate solutions * Fix foaming * Address some MGS issues * Fix Uid issues * Fix errors in solution Tranfer * Fixed some extra values constant values * Cola is drinkable now
32 lines
1.4 KiB
C#
32 lines
1.4 KiB
C#
using System.Collections.Generic;
|
|
using Content.Shared.Chemistry.Components;
|
|
using Content.Shared.Chemistry.EntitySystems;
|
|
using Content.Shared.Chemistry.Reagent;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Serialization.Manager.Attributes;
|
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
|
|
|
|
namespace Content.Server.Chemistry.ReagentEntityReactions
|
|
{
|
|
[UsedImplicitly]
|
|
public class AddToSolutionReaction : ReagentEntityReaction
|
|
{
|
|
[DataField("reagents", true, customTypeSerializer: typeof(PrototypeIdHashSetSerializer<ReagentPrototype>))]
|
|
// ReSharper disable once CollectionNeverUpdated.Local
|
|
private readonly HashSet<string> _reagents = new();
|
|
|
|
protected override void React(IEntity entity, ReagentPrototype reagent, ReagentUnit volume, Solution? source)
|
|
{
|
|
// TODO see if this is correct
|
|
if (!EntitySystem.Get<SolutionContainerSystem>()
|
|
.TryGetSolution(entity, "reagents", out var solutionContainer)
|
|
|| (_reagents.Count > 0 && !_reagents.Contains(reagent.ID))) return;
|
|
|
|
if (EntitySystem.Get<SolutionContainerSystem>()
|
|
.TryAddReagent(entity.Uid, solutionContainer, reagent.ID, volume, out var accepted))
|
|
source?.RemoveReagent(reagent.ID, accepted);
|
|
}
|
|
}
|
|
}
|