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8c5aaafee3e4d3ee6531c8036426f4c0cb84dc9a
crystall-punk-14/Content.Server/Atmos
History
metalgearsloth 8c5aaafee3 Stop atmos spamming physics bodies awake
ApplyLinearImpulse already wakes it up so there's no point for this besides slammin physics.
2021-09-06 02:22:23 +10:00
..
Commands
AtmosDevices can optionally process in space. (#4405)
2021-08-02 21:59:41 +10:00
Components
Stop atmos spamming physics bodies awake
2021-09-06 02:22:23 +10:00
EntitySystems
Subscribe TransformComponent events by-ref (#4478)
2021-08-21 11:49:31 +02:00
Piping
Subscribe TransformComponent events by-ref (#4478)
2021-08-21 11:49:31 +02:00
Reactions
Makes Airtight ECS. (#4351)
2021-07-25 17:04:58 +10:00
ExcitedGroup.cs
ECS Atmos Part 5: Moves all logic from GridAtmosphereComponent to AtmosphereSystem. (#4331)
2021-07-23 11:09:01 +02:00
FireEvent.cs
Massive Namespace Cleanup (#3120)
2021-02-11 01:13:03 -08:00
GasMixture.cs
Remove atmos archiving.
2021-07-26 11:06:44 +02:00
Hotspot.cs
Remove Hotspot Start method.
2021-07-25 15:03:07 +02:00
IGasMixtureHolder.cs
Enables nullables for atmos internals
2021-08-02 17:03:13 +02:00
IGasReactionEffect.cs
Makes Airtight ECS. (#4351)
2021-07-25 17:04:58 +10:00
MonstermosInfo.cs
ECS Atmos Part 4: Moves all atmos logic from TileAtmosphere to AtmosphereSystem. (#4295)
2021-07-20 18:03:49 +02:00
TileAtmosphere.cs
Document a few atmos classes.
2021-08-03 14:29:56 +02:00
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