Files
crystall-punk-14/Content.Server/StationEvents/Events/SpiderSpawnRule.cs
2023-04-25 20:23:14 -04:00

29 lines
1015 B
C#

using Content.Server.StationEvents.Components;
using System.Linq;
using Content.Server.GameTicking.Rules.Components;
namespace Content.Server.StationEvents.Events;
public sealed class SpiderSpawnRule : StationEventSystem<SpiderSpawnRuleComponent>
{
protected override void Started(EntityUid uid, SpiderSpawnRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, component, gameRule, args);
var spawnLocations = EntityQuery<VentCritterSpawnLocationComponent>().ToList();
RobustRandom.Shuffle(spawnLocations);
var mod = Math.Sqrt(GetSeverityModifier());
var spawnAmount = (int) (RobustRandom.Next(4, 8) * mod);
Sawmill.Info($"Spawning {spawnAmount} of spiders");
foreach (var location in spawnLocations)
{
if (spawnAmount-- == 0)
break;
var xform = Transform(location.Owner);
Spawn("MobGiantSpiderAngry", xform.Coordinates);
}
}
}