* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
using Content.Server.Atmos.EntitySystems;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using JetBrains.Annotations;
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using Robust.Shared.Map;
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namespace Content.Server.Chemistry.TileReactions
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{
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[UsedImplicitly]
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[DataDefinition]
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public sealed class FlammableTileReaction : ITileReaction
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{
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[DataField("temperatureMultiplier")] private float _temperatureMultiplier = 1.15f;
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public FixedPoint2 TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume)
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{
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if (reactVolume <= FixedPoint2.Zero || tile.Tile.IsEmpty)
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return FixedPoint2.Zero;
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var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
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var environment = atmosphereSystem.GetTileMixture(tile.GridUid, null, tile.GridIndices, true);
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if (environment == null || !atmosphereSystem.IsHotspotActive(tile.GridUid, tile.GridIndices))
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return FixedPoint2.Zero;
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environment.Temperature *= MathF.Max(_temperatureMultiplier * reactVolume.Float(), 1f);
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atmosphereSystem.ReactTile(tile.GridUid, tile.GridIndices);
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return reactVolume;
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}
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}
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}
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