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97a2e0deef482dce6b5c2b67074bcb8c69ba9002
crystall-punk-14/Content.Server/Singularity/EntitySystems
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Pieter-Jan Briers f9da25881d Singularity equipment can now be activated with E interact (#33762)
These were coded to only listen to InteractHand, which doesn't follow our interaction model properly.
2024-12-08 23:37:32 +01:00
..
ContainmentFieldGeneratorSystem.cs
Singularity equipment can now be activated with E interact (#33762)
2024-12-08 23:37:32 +01:00
ContainmentFieldSystem.cs
Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029)
2024-08-06 21:02:01 +10:00
EmitterSystem.cs
Singularity equipment can now be activated with E interact (#33762)
2024-12-08 23:37:32 +01:00
EventHorizonSystem.cs
Replace obsolete GetTilesIntersecting methods (#32455)
2024-12-01 12:56:47 +11:00
GravityWellSystem.cs
Fix AI singulo shenanigans (#31556)
2024-08-31 18:24:12 +10:00
RadiationCollectorSystem.cs
Singularity equipment can now be activated with E interact (#33762)
2024-12-08 23:37:32 +01:00
SingularityAttractorSystem.cs
Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292)
2024-03-21 12:59:56 +11:00
SingularityGeneratorSystem.cs
Move some of the new singularity code into shared
2024-11-20 07:53:10 +06:00
SingularitySystem.cs
fix singulo decay (#28743)
2024-06-09 00:36:47 +10:00
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