Files
crystall-punk-14/Content.Server/StationEvents/Events/VentClogRule.cs
2023-04-25 20:23:14 -04:00

67 lines
2.4 KiB
C#

using Content.Server.Atmos.Piping.Unary.Components;
using Content.Server.Station.Components;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.Random;
using System.Linq;
using Content.Server.Chemistry.Components;
using Content.Server.Fluids.EntitySystems;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.StationEvents.Components;
namespace Content.Server.StationEvents.Events;
[UsedImplicitly]
public sealed class VentClogRule : StationEventSystem<VentClogRuleComponent>
{
[Dependency] private readonly SmokeSystem _smoke = default!;
protected override void Started(EntityUid uid, VentClogRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, component, gameRule, args);
if (StationSystem.Stations.Count == 0)
return;
var chosenStation = RobustRandom.Pick(StationSystem.Stations.ToList());
// TODO: "safe random" for chems. Right now this includes admin chemicals.
var allReagents = PrototypeManager.EnumeratePrototypes<ReagentPrototype>()
.Where(x => !x.Abstract)
.Select(x => x.ID).ToList();
// This is gross, but not much can be done until event refactor, which needs Dynamic.
var sound = new SoundPathSpecifier("/Audio/Effects/extinguish.ogg");
var mod = (float) Math.Sqrt(GetSeverityModifier());
foreach (var (_, transform) in EntityManager.EntityQuery<GasVentPumpComponent, TransformComponent>())
{
if (CompOrNull<StationMemberComponent>(transform.GridUid)?.Station != chosenStation)
{
continue;
}
var solution = new Solution();
if (!RobustRandom.Prob(Math.Min(0.33f * mod, 1.0f)))
continue;
if (RobustRandom.Prob(Math.Min(0.05f * mod, 1.0f)))
{
solution.AddReagent(RobustRandom.Pick(allReagents), 200);
}
else
{
solution.AddReagent(RobustRandom.Pick(component.SafeishVentChemicals), 200);
}
var foamEnt = Spawn("Foam", transform.Coordinates);
var smoke = EnsureComp<SmokeComponent>(foamEnt);
smoke.SpreadAmount = 20;
_smoke.Start(foamEnt, smoke, solution, 20f);
Audio.PlayPvs(sound, transform.Coordinates);
}
}
}