Files
crystall-punk-14/Content.Client/Silicons/Borgs/BorgSystem.cs
Nemanja 98fa00a21f Borgs (#18136)
* Laws

* positronic brain and PAI rewrite

* MMI

* MMI pt. 2

* borg brain transfer

* Roleban support, Borg job (WIP), the end of mind shenaniganry

* battery drain, item slot cleanup, alerts

* visuals

* fix this pt1

* fix this pt2

* Modules, Lingering Stacks, Better borg flashlight

* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.

* sprotes

* no zombie borgs

* oh fuck yeah i love a good relay

* charger

* fix the tiniest of sprite issues

* adjustable names

* a functional UI????

* foobar

* more modules

* this shit for some reason

* upstream

* genericize selectable borg modules

* upstream again

* holy fucking shit

* i love christ

* proper construction

* da job

* AA borgs

* and boom more shit

* admin logs

* laws redux

* ok just do this rq

* oh boy that looks like modules

* oh shit research

* testos passo

* so much shit holy fuck

* fuckit we SHIP

* last minute snags

* should've gotten me on a better day
2023-08-12 16:39:58 -05:00

86 lines
2.8 KiB
C#

using Content.Shared.Silicons.Borgs;
using Content.Shared.Silicons.Borgs.Components;
using Robust.Client.GameObjects;
using Robust.Shared.Containers;
namespace Content.Client.Silicons.Borgs;
/// <inheritdoc/>
public sealed class BorgSystem : SharedBorgSystem
{
[Dependency] private readonly AppearanceSystem _appearance = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BorgChassisComponent, AppearanceChangeEvent>(OnBorgAppearanceChanged);
SubscribeLocalEvent<MMIComponent, AppearanceChangeEvent>(OnMMIAppearanceChanged);
}
private void OnBorgAppearanceChanged(EntityUid uid, BorgChassisComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
UpdateBorgAppearnce(uid, component, args.Component, args.Sprite);
}
protected override void OnInserted(EntityUid uid, BorgChassisComponent component, EntInsertedIntoContainerMessage args)
{
if (!component.Initialized)
return;
base.OnInserted(uid, component, args);
UpdateBorgAppearnce(uid, component);
}
protected override void OnRemoved(EntityUid uid, BorgChassisComponent component, EntRemovedFromContainerMessage args)
{
if (!component.Initialized)
return;
base.OnRemoved(uid, component, args);
UpdateBorgAppearnce(uid, component);
}
private void UpdateBorgAppearnce(EntityUid uid,
BorgChassisComponent? component = null,
AppearanceComponent? appearance = null,
SpriteComponent? sprite = null)
{
if (!Resolve(uid, ref component, ref appearance, ref sprite))
return;
if (!_appearance.TryGetData<bool>(uid, BorgVisuals.HasPlayer, out var hasPlayer, appearance))
hasPlayer = false;
sprite.LayerSetVisible(BorgVisualLayers.Light, component.BrainEntity != null || hasPlayer);
sprite.LayerSetState(BorgVisualLayers.Light, hasPlayer ? component.HasMindState : component.NoMindState);
}
private void OnMMIAppearanceChanged(EntityUid uid, MMIComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
var sprite = args.Sprite;
if (!_appearance.TryGetData(uid, MMIVisuals.BrainPresent, out bool brain))
brain = false;
if (!_appearance.TryGetData(uid, MMIVisuals.HasMind, out bool hasMind))
hasMind = false;
sprite.LayerSetVisible(MMIVisualLayers.Brain, brain);
if (!brain)
{
sprite.LayerSetState(MMIVisualLayers.Base, component.NoBrainState);
}
else
{
var state = hasMind
? component.HasMindState
: component.NoMindState;
sprite.LayerSetState(MMIVisualLayers.Base, state);
}
}
}