* Laws * positronic brain and PAI rewrite * MMI * MMI pt. 2 * borg brain transfer * Roleban support, Borg job (WIP), the end of mind shenaniganry * battery drain, item slot cleanup, alerts * visuals * fix this pt1 * fix this pt2 * Modules, Lingering Stacks, Better borg flashlight * Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power. * sprotes * no zombie borgs * oh fuck yeah i love a good relay * charger * fix the tiniest of sprite issues * adjustable names * a functional UI???? * foobar * more modules * this shit for some reason * upstream * genericize selectable borg modules * upstream again * holy fucking shit * i love christ * proper construction * da job * AA borgs * and boom more shit * admin logs * laws redux * ok just do this rq * oh boy that looks like modules * oh shit research * testos passo * so much shit holy fuck * fuckit we SHIP * last minute snags * should've gotten me on a better day
86 lines
2.8 KiB
C#
86 lines
2.8 KiB
C#
using Content.Shared.Silicons.Borgs;
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using Content.Shared.Silicons.Borgs.Components;
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using Robust.Client.GameObjects;
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using Robust.Shared.Containers;
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namespace Content.Client.Silicons.Borgs;
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/// <inheritdoc/>
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public sealed class BorgSystem : SharedBorgSystem
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{
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[Dependency] private readonly AppearanceSystem _appearance = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<BorgChassisComponent, AppearanceChangeEvent>(OnBorgAppearanceChanged);
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SubscribeLocalEvent<MMIComponent, AppearanceChangeEvent>(OnMMIAppearanceChanged);
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}
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private void OnBorgAppearanceChanged(EntityUid uid, BorgChassisComponent component, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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UpdateBorgAppearnce(uid, component, args.Component, args.Sprite);
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}
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protected override void OnInserted(EntityUid uid, BorgChassisComponent component, EntInsertedIntoContainerMessage args)
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{
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if (!component.Initialized)
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return;
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base.OnInserted(uid, component, args);
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UpdateBorgAppearnce(uid, component);
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}
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protected override void OnRemoved(EntityUid uid, BorgChassisComponent component, EntRemovedFromContainerMessage args)
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{
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if (!component.Initialized)
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return;
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base.OnRemoved(uid, component, args);
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UpdateBorgAppearnce(uid, component);
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}
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private void UpdateBorgAppearnce(EntityUid uid,
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BorgChassisComponent? component = null,
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AppearanceComponent? appearance = null,
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SpriteComponent? sprite = null)
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{
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if (!Resolve(uid, ref component, ref appearance, ref sprite))
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return;
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if (!_appearance.TryGetData<bool>(uid, BorgVisuals.HasPlayer, out var hasPlayer, appearance))
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hasPlayer = false;
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sprite.LayerSetVisible(BorgVisualLayers.Light, component.BrainEntity != null || hasPlayer);
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sprite.LayerSetState(BorgVisualLayers.Light, hasPlayer ? component.HasMindState : component.NoMindState);
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}
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private void OnMMIAppearanceChanged(EntityUid uid, MMIComponent component, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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var sprite = args.Sprite;
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if (!_appearance.TryGetData(uid, MMIVisuals.BrainPresent, out bool brain))
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brain = false;
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if (!_appearance.TryGetData(uid, MMIVisuals.HasMind, out bool hasMind))
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hasMind = false;
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sprite.LayerSetVisible(MMIVisualLayers.Brain, brain);
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if (!brain)
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{
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sprite.LayerSetState(MMIVisualLayers.Base, component.NoBrainState);
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}
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else
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{
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var state = hasMind
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? component.HasMindState
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: component.NoMindState;
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sprite.LayerSetState(MMIVisualLayers.Base, state);
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}
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}
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}
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