Files
crystall-punk-14/Content.Server/RatKing/RatKingSystem.cs
EmoGarbage404 9be066a8cb The Rat King [Antag] (#8706)
* vending machine go spit

* who's da rat, bozo

* fixes

* crown + fixes

* aaaa

* aa

* lololol

* removing vending shit + most annoying fix alive

* paul review

* moony fixes

* sloth review

* Minor diseasesystem fix

* inverse moment

* A

* Also reduce args allocations

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-16 10:53:26 +10:00

94 lines
3.7 KiB
C#

using Content.Server.Actions;
using Content.Server.Disease;
using Content.Server.Disease.Components;
using Content.Server.Nutrition.Components;
using Content.Server.Popups;
using Content.Shared.Actions;
using Robust.Shared.Player;
namespace Content.Server.RatKing
{
public sealed class RatKingSystem : EntitySystem
{
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly ActionsSystem _action = default!;
[Dependency] private readonly DiseaseSystem _disease = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RatKingComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<RatKingComponent, RatKingRaiseArmyActionEvent>(OnRaiseArmy);
SubscribeLocalEvent<RatKingComponent, RatKingDomainActionEvent>(OnDomain);
}
private void OnStartup(EntityUid uid, RatKingComponent component, ComponentStartup args)
{
_action.AddAction(uid, component.ActionRaiseArmy, null);
_action.AddAction(uid, component.ActionDomain, null);
}
/// <summary>
/// Summons an allied rat servant at the King, costing a small amount of hunger
/// </summary>
private void OnRaiseArmy(EntityUid uid, RatKingComponent component, RatKingRaiseArmyActionEvent args)
{
if (args.Handled)
return;
if (!TryComp<HungerComponent>(uid, out var hunger))
return;
//make sure the hunger doesn't go into the negatives
if (hunger.CurrentHunger < component.HungerPerArmyUse)
{
_popup.PopupEntity(Loc.GetString("rat-king-too-hungry"), uid, Filter.Entities(uid));
return;
}
args.Handled = true;
hunger.CurrentHunger -= component.HungerPerArmyUse;
Spawn(component.ArmyMobSpawnId, Transform(uid).Coordinates); //spawn the little mouse boi
}
/// <summary>
/// Gets all of the nearby disease-carrying entities in a radius
/// and gives them the specified disease. It has a hunger cost as well
/// </summary>
private void OnDomain(EntityUid uid, RatKingComponent component, RatKingDomainActionEvent args)
{
if (args.Handled)
return;
if (!TryComp<HungerComponent>(uid, out var hunger))
return;
//make sure the hunger doesn't go into the negatives
if (hunger.CurrentHunger < component.HungerPerDomainUse)
{
_popup.PopupEntity(Loc.GetString("rat-king-too-hungry"), uid, Filter.Entities(uid));
return;
}
args.Handled = true;
hunger.CurrentHunger -= component.HungerPerDomainUse;
_popup.PopupEntity(Loc.GetString("rat-king-domain-popup"), uid, Filter.Pvs(uid, default, EntityManager));
var tstalker = GetEntityQuery<DiseaseCarrierComponent>();
foreach (var entity in _lookup.GetEntitiesInRange(uid, component.DomainRange)) //go through all of them, filtering only those in range that are not the king itself
{
if (entity == uid)
continue;
if (tstalker.TryGetComponent(entity, out var diseasecomp))
_disease.TryInfect(diseasecomp, component.DomainDiseaseId); //infect them with w/e disease
}
}
}
public sealed class RatKingRaiseArmyActionEvent : InstantActionEvent { };
public sealed class RatKingDomainActionEvent : InstantActionEvent { };
};