Logo
Explore Help
Sign In
juni/crystall-punk-14
1
0
Fork 0
You've already forked crystall-punk-14
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
9c294d7258ed9ced85a1948454a722f585f4fcfb
crystall-punk-14/Content.Server/NPC/HTN
History
deathride58 abfa9ff856 Fixes NPCs that lack a UseDelay component failing to interact with objects (#23638)
fixes NPCs failing to interact with objects
2024-01-06 15:32:50 -05:00
..
Preconditions
Fixed mice behavior of eating everything (#23322)
2024-01-02 13:49:20 -05:00
PrimitiveTasks
Fixes NPCs that lack a UseDelay component failing to interact with objects (#23638)
2024-01-06 15:32:50 -05:00
HTNBranch.cs
Refactor serialization copying to use source generators (#19412)
2023-08-22 18:14:33 -07:00
HTNComponent.cs
Remove HTN ComponentReference (#19480)
2023-08-25 17:05:21 +10:00
HTNCompoundPrototype.cs
Make all prototype types partial (#21374)
2023-11-01 19:56:23 -07:00
HTNCompoundTask.cs
Refactor serialization copying to use source generators (#19412)
2023-08-22 18:14:33 -07:00
HTNPlan.cs
Shooting NPCs and more (#18042)
2023-08-01 19:48:56 -05:00
HTNPlanJob.cs
Shooting NPCs and more (#18042)
2023-08-01 19:48:56 -05:00
HTNPlanState.cs
Shooting NPCs and more (#18042)
2023-08-01 19:48:56 -05:00
HTNSystem.cs
Use ECS prototype-reload events (#22613)
2023-12-23 01:13:45 +11:00
HTNTask.cs
Refactor serialization copying to use source generators (#19412)
2023-08-22 18:14:33 -07:00
IHTNCompound.cs
Shooting NPCs and more (#18042)
2023-08-01 19:48:56 -05:00
IHtnConditionalShutdown.cs
Shooting NPCs and more (#18042)
2023-08-01 19:48:56 -05:00
Powered by Gitea Version: 1.25.5 Page: 236ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API