* ECS and damage Data * Comments and newlines * Added Comments * Make TryChangeDamageEvent immutable * Remove SetAllDamage event Use public SetAllDamage function instead * Undo destructible mistakes That was some shit code. * Rename DamageData to DamageSpecifier And misc small edits misc * Cache trigger prototypes. * Renaming destructible classes & functions * Revert "Cache trigger prototypes." This reverts commit 86bae15ba6616884dba75f552dfdfbe2d1fb6586. * Replace prototypes with prototype IDs. * Split damage.yml into individual files * move get/handle component state to system * Update HealthChange doc * Make godmode call Dirty() on damageable component * Add Initialize() to fix damage test * Make non-static * uncache resistance set prototype and trim DamageableComponentState * Remove unnecessary Dirty() calls during initialization * RemoveTryChangeDamageEvent * revert Dirty() * Fix MobState relying on DamageableComponent.Dirty() * Fix DisposalUnit Tests. These were previously failing, but because the async was not await-ed, this never raised the exception. After I fixed MobState component, this exception stopped happening and instead the assertions started being tested & failing * Disposal test 2: electric boogaloo * Fix typos/mistakes also add comments and fix spacing. * Use Uids instead of IEntity * fix merge * Comments, a merge issue, and making some damage ignore resistances * Extend DamageSpecifier and use it for DamageableComponent * fix master merge * Fix Disposal unit test. Again. Snapgrids were removed in master * Execute Exectute
94 lines
3.1 KiB
C#
94 lines
3.1 KiB
C#
using Content.Server.Atmos.Components;
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using Content.Server.Nutrition.Components;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Server.Stunnable.Components;
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using Content.Shared.Damage;
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using Content.Shared.MobState;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Verbs;
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using Robust.Server.Console;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Server.Damage
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{
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/// <summary>
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/// Completely removes all damage from the DamageableComponent (heals the mob).
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/// </summary>
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[GlobalVerb]
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public class RejuvenateVerb : GlobalVerb
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{
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public override bool RequireInteractionRange => false;
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public override bool BlockedByContainers => false;
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public override void GetData(IEntity user, IEntity target, VerbData data)
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{
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data.Text = Loc.GetString("rejuvenate-verb-get-data-text");
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data.CategoryData = VerbCategories.Debug;
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data.Visibility = VerbVisibility.Invisible;
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data.IconTexture = "/Textures/Interface/VerbIcons/rejuvenate.svg.192dpi.png";
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var groupController = IoCManager.Resolve<IConGroupController>();
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if (user.TryGetComponent<ActorComponent>(out var player))
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{
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if (!target.HasComponent<DamageableComponent>() && !target.HasComponent<HungerComponent>() &&
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!target.HasComponent<ThirstComponent>())
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{
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return;
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}
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if (groupController.CanCommand(player.PlayerSession, "rejuvenate"))
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{
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data.Visibility = VerbVisibility.Visible;
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}
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}
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}
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public override void Activate(IEntity user, IEntity target)
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{
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var groupController = IoCManager.Resolve<IConGroupController>();
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if (user.TryGetComponent<ActorComponent>(out var player))
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{
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if (groupController.CanCommand(player.PlayerSession, "rejuvenate"))
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PerformRejuvenate(target);
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}
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}
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public static void PerformRejuvenate(IEntity target)
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{
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if (target.TryGetComponent(out DamageableComponent? damageable))
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{
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EntitySystem.Get<DamageableSystem>().SetAllDamage(damageable, 0);
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}
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if (target.TryGetComponent(out HungerComponent? hunger))
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{
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hunger.ResetFood();
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}
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if (target.TryGetComponent(out ThirstComponent? thirst))
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{
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thirst.ResetThirst();
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}
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if (target.TryGetComponent(out StunnableComponent? stun))
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{
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stun.ResetStuns();
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}
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if (target.TryGetComponent(out FlammableComponent? flammable))
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{
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flammable.Extinguish();
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}
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if (target.TryGetComponent(out CreamPiedComponent? creamPied))
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{
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EntitySystem.Get<CreamPieSystem>().SetCreamPied(target.Uid, creamPied, false);
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}
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}
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}
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}
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