* Updated day cycle * Fixed DayCycleComponent attributes * Added new commands, as well as synchronization * Update cave-arena.yml * Update alchemy_test.yml --------- Co-authored-by: Ed <edwardxperia2000@gmail.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
74 lines
2.2 KiB
C#
74 lines
2.2 KiB
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared._CP14.DayCycle;
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/// <summary>
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/// Stores all the necessary data for the day and night cycle system to work
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(CP14DayCycleSystem))]
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public sealed partial class CP14DayCycleComponent : Component
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{
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[ViewVariables]
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public int NextTimeEntryIndex => CurrentTimeEntryIndex + 1 >= TimeEntries.Count ? 0 : CurrentTimeEntryIndex + 1;
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[ViewVariables]
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public DayCycleEntry CurrentTimeEntry => TimeEntries[CurrentTimeEntryIndex];
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[ViewVariables]
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public DayCycleEntry NextCurrentTimeEntry => TimeEntries[NextTimeEntryIndex];
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[ViewVariables]
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public Color StartColor => CurrentTimeEntry.Color;
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[ViewVariables]
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public Color EndColor => NextCurrentTimeEntry.Color;
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[DataField(required: true), ViewVariables, AutoNetworkedField]
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public List<DayCycleEntry> TimeEntries = new();
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[DataField, ViewVariables, AutoNetworkedField]
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public bool IsNight; // TODO: Rewrite this shit
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[DataField, ViewVariables, AutoNetworkedField]
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public int CurrentTimeEntryIndex;
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[DataField, ViewVariables, AutoNetworkedField]
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public TimeSpan EntryStartTime;
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[DataField, ViewVariables, AutoNetworkedField]
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public TimeSpan EntryEndTime;
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}
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[DataDefinition, NetSerializable, Serializable]
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public readonly partial record struct DayCycleEntry()
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{
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/// <summary>
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/// The color of the world's lights at the beginning of this time of day
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/// </summary>
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[DataField]
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public Color Color { get; init; } = Color.White;
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/// <summary>
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/// Duration of color shift to the next time of day
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/// </summary>
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[DataField]
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public TimeSpan Duration { get; init; } = TimeSpan.FromSeconds(60);
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[DataField]
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public bool IsNight { get; init; } = false;
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}
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/// <summary>
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/// Event raised on map entity, wen night is started
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/// </summary>
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[ByRefEvent]
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public readonly record struct DayCycleNightStartedEvent(EntityUid Map);
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/// <summary>
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/// Event raised on map entity, wen night is started
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/// </summary>
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[ByRefEvent]
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public readonly record struct DayCycleDayStartedEvent(EntityUid Map);
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