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a02bdd09e42ce212a82ce4e43a64732ef6f6b8e2
crystall-punk-14/Content.Server/NPC/HTN
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IProduceWidgets f24949a0b0 ai stays seated and pulled while cuffed. (#30397)
* ai stays seated while cuffed.

* Do the thing I thought was dumb.... whatever.

* less than
2024-08-08 19:53:07 +10:00
..
Preconditions
Allow ai to understand if its handcuffed. (#30402)
2024-08-02 17:07:46 +10:00
PrimitiveTasks
ai stays seated and pulled while cuffed. (#30397)
2024-08-08 19:53:07 +10:00
HTNBranch.cs
Refactor serialization copying to use source generators (#19412)
2023-08-22 18:14:33 -07:00
HTNComponent.cs
Remove HTN ComponentReference (#19480)
2023-08-25 17:05:21 +10:00
HTNCompoundPrototype.cs
Allow the creation of recursive HTNs (#30138)
2024-07-30 12:18:53 +10:00
HTNCompoundTask.cs
Refactor serialization copying to use source generators (#19412)
2023-08-22 18:14:33 -07:00
HTNPlan.cs
Shooting NPCs and more (#18042)
2023-08-01 19:48:56 -05:00
HTNPlanJob.cs
Allow the creation of recursive HTNs (#30138)
2024-07-30 12:18:53 +10:00
HTNPlanState.cs
Shooting NPCs and more (#18042)
2023-08-01 19:48:56 -05:00
HTNSystem.cs
Obsolete refactor - ConnectedClient to Channel (#24409)
2024-01-23 09:14:13 +11:00
HTNTask.cs
Allow the creation of recursive HTNs (#30138)
2024-07-30 12:18:53 +10:00
IHTNCompound.cs
Shooting NPCs and more (#18042)
2023-08-01 19:48:56 -05:00
IHtnConditionalShutdown.cs
Shooting NPCs and more (#18042)
2023-08-01 19:48:56 -05:00
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