Files
crystall-punk-14/Content.Server/_CP14/BiomeSpawner/EntitySystems/CP14BiomeSpawnerSystem.cs
Gagarinten-Noverdo c620d66dab Biome spawner fix. Again (#381)
* Biome spawner update. Round seed system

* Format fix

* Round seed M I T

* Error to Warning

* Test fix #2

* Test fix #3

* VV

* Del out of body

* Fix of flood
2024-08-02 18:46:00 +03:00

93 lines
3.0 KiB
C#

/*
* All right reserved to CrystallPunk.
*
* BUT this file is sublicensed under MIT License
*
*/
using System.Linq;
using Content.Server._CP14.BiomeSpawner.Components;
using Content.Server._CP14.RoundSeed;
using Content.Server.Decals;
using Content.Server.Parallax;
using Robust.Server.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Prototypes;
namespace Content.Server._CP14.BiomeSpawner.EntitySystems;
public sealed class CP14BiomeSpawnerSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly BiomeSystem _biome = default!;
[Dependency] private readonly TransformSystem _transform = default!;
[Dependency] private readonly SharedMapSystem _maps = default!;
[Dependency] private readonly DecalSystem _decals = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly CP14RoundSeedSystem _roundSeed = default!;
public override void Initialize()
{
SubscribeLocalEvent<CP14BiomeSpawnerComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(Entity<CP14BiomeSpawnerComponent> ent, ref MapInitEvent args)
{
SpawnBiome(ent);
QueueDel(ent);
}
private void SpawnBiome(Entity<CP14BiomeSpawnerComponent> ent)
{
var biome = _proto.Index(ent.Comp.Biome);
var spawnerTransform = Transform(ent);
if (spawnerTransform.GridUid == null)
return;
var gridUid = spawnerTransform.GridUid.Value;
if (!TryComp<MapGridComponent>(gridUid, out var map))
return;
var seed = _roundSeed.GetSeed();
var vec = _transform.GetGridOrMapTilePosition(ent);
if (!_biome.TryGetTile(vec, biome.Layers, seed, map, out var tile))
return;
// Set new tile
_maps.SetTile(gridUid, map, vec, tile.Value);
var tileCenterVec = vec + map.TileSizeHalfVector;
// Remove old decals
var oldDecals = _decals.GetDecalsInRange(gridUid, tileCenterVec);
foreach (var (id, _) in oldDecals)
{
_decals.RemoveDecal(gridUid, id);
}
//Add decals
if (_biome.TryGetDecals(vec, biome.Layers, seed, map, out var decals))
{
foreach (var decal in decals)
{
_decals.TryAddDecal(decal.ID, new EntityCoordinates(gridUid, decal.Position), out _);
}
}
// Remove entities
var oldEntities = _lookup.GetEntitiesInRange(spawnerTransform.Coordinates, 0.48f);
// TODO: Replace this shit with GetEntitiesInBox2
foreach (var entToRemove in oldEntities.Concat(new[] { ent.Owner })) // Do not remove self
{
QueueDel(entToRemove);
}
if (_biome.TryGetEntity(vec, biome.Layers, tile.Value, seed, map, out var entityProto))
Spawn(entityProto, new EntityCoordinates(gridUid, tileCenterVec));
}
}