Files
crystall-punk-14/Content.Server/Chemistry/Components/PillComponent.cs
Vera Aguilera Puerto a2b737d945 Atmos pipe rework (#3833)
* Initial

* Cleanup a bunch of things

* some changes dunno

* RequireAnchored

* a

* stuff

* more work

* Lots of progress

* delete pipe visualizer

* a

* b

* pipenet and pipenode cleanup

* Fixes

* Adds GasValve

* Adds GasMiner

* Fix stuff, maybe?

* More fixes

* Ignored components on the client

* Adds thermomachine behavior, change a bunch of stuff

* Remove Anchored

* some work, but it's shitcode

* significantly more ECS

* ECS AtmosDevices

* Cleanup

* fix appearance

* when the pipe direction is sus

* Gas tanks and canisters

* pipe anchoring and stuff

* coding is my passion

* Unsafe pipes take longer to unanchor

* turns out we're no longer using eris canisters

* Gas canister inserted tank appearance, improvements

* Work on a bunch of appearances

* Scrubber appearance

* Reorganize AtmosphereSystem.Piping into a bunch of different systems

* Appearance for vent/scrubber/pump turns off when leaving atmosphere

* ThermoMachine appearance

* Cleanup gas tanks

* Remove passive gate unused imports

* remove old canister UI functionality

* PipeNode environment air, make everything use AssumeAir instead of merging manually

* a

* Reorganize atmos to follow new structure

* ?????

* Canister UI, restructure client

* Restructure shared

* Fix build tho

* listen, at least the canister UI works entirely...

* fix build : )

* Atmos device prototypes have names and descriptions

* gas canister ui slider doesn't jitter

* trinary prototypes

* sprite for miners

* ignore components

* fix YAML

* Fix port system doing useless thing

* Fix build

* fix thinking moment

* fix build again because

* canister direction

* pipenode is a word

* GasTank Air will throw on invalid states

* fix build....

* Unhardcode volume pump thresholds

* Volume pump and filter take time into account

* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event

* Gas tank node volume is set by initial mixtuer

* I love node container
2021-06-19 13:25:05 +02:00

113 lines
3.4 KiB
C#

using System.Linq;
using System.Threading.Tasks;
using Content.Server.Body.Behavior;
using Content.Server.Nutrition.Components;
using Content.Shared.Body.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Notification.Managers;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Chemistry.Components
{
[RegisterComponent]
public class PillComponent : FoodComponent, IUse, IAfterInteract
{
public override string Name => "Pill";
[ViewVariables]
[DataField("useSound")]
protected override string? UseSound { get; set; } = default;
[ViewVariables]
[DataField("trash")]
protected override string? TrashPrototype { get; set; } = default;
[ViewVariables]
[DataField("transferAmount")]
protected override ReagentUnit TransferAmount { get; set; } = ReagentUnit.New(1000);
[ViewVariables]
private SolutionContainerComponent _contents = default!;
public override void Initialize()
{
base.Initialize();
Owner.EnsureComponentWarn(out _contents);
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
return TryUseFood(eventArgs.User, null);
}
// Feeding someone else
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (eventArgs.Target == null)
{
return false;
}
TryUseFood(eventArgs.User, eventArgs.Target);
return true;
}
public override bool TryUseFood(IEntity? user, IEntity? target, UtensilComponent? utensilUsed = null)
{
if (user == null)
{
return false;
}
var trueTarget = target ?? user;
if (!trueTarget.TryGetComponent(out SharedBodyComponent? body) ||
!body.TryGetMechanismBehaviors<StomachBehavior>(out var stomachs))
{
return false;
}
if (!user.InRangeUnobstructed(trueTarget, popup: true))
{
return false;
}
var transferAmount = ReagentUnit.Min(TransferAmount, _contents.CurrentVolume);
var split = _contents.SplitSolution(transferAmount);
var firstStomach = stomachs.FirstOrDefault(stomach => stomach.CanTransferSolution(split));
if (firstStomach == null)
{
_contents.TryAddSolution(split);
trueTarget.PopupMessage(user, Loc.GetString("You can't eat any more!"));
return false;
}
// TODO: Account for partial transfer.
split.DoEntityReaction(trueTarget, ReactionMethod.Ingestion);
firstStomach.TryTransferSolution(split);
if (UseSound != null)
{
SoundSystem.Play(Filter.Pvs(trueTarget), UseSound, trueTarget, AudioParams.Default.WithVolume(-1f));
}
trueTarget.PopupMessage(user, Loc.GetString("You swallow the pill."));
Owner.QueueDelete();
return true;
}
}
}