* Add charcoal Flush chemicals that are not the charcoal out of the chemical stream * Add into EN localization to get chem dispenser to display correctly * Remove method that wasn't needed * Remove charcoal from dispenser Charcoal is made by combing ash and carbon * Place ash in elements prototype
25 lines
718 B
C#
25 lines
718 B
C#
using Content.Shared.Chemistry.Reagent;
|
|
using JetBrains.Annotations;
|
|
using Content.Server.Body.Systems;
|
|
|
|
namespace Content.Server.Chemistry.ReactionEffects
|
|
{
|
|
/// <summary>
|
|
/// Basically smoke and foam reactions.
|
|
/// </summary>
|
|
[UsedImplicitly]
|
|
public sealed class ChemCleanBoodstream : ReagentEffect
|
|
{
|
|
[DataField("cleanseRate")]
|
|
public float CleanseRate = 3.0f;
|
|
public override void Effect(ReagentEffectArgs args)
|
|
{
|
|
if (args.Source == null)
|
|
return;
|
|
|
|
var bloodstreamSys = EntitySystem.Get<BloodstreamSystem>();
|
|
bloodstreamSys.FlushChemicals(args.SolutionEntity, args.Reagent.ID, CleanseRate);
|
|
}
|
|
}
|
|
}
|