Files
crystall-punk-14/Content.Server/_CP14/GameTicking/Rules/CP14WeatherRule.cs
Ed b66ee390a6 Dynamic demiplane weather + farming hotfix (#1131)
* dynamic demiplane weather

* add skeleton sprite

* hotfix farming

* Update wheat.yml
2025-04-04 10:35:48 +03:00

59 lines
2.2 KiB
C#

using Content.Server._CP14.GameTicking.Rules.Components;
using Content.Server._CP14.WeatherControl;
using Content.Server.GameTicking.Rules;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Server.StationEvents.Events;
using Content.Server.Weather;
using Content.Shared.GameTicking.Components;
using Content.Shared.Station.Components;
using Robust.Shared.Map.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Server._CP14.GameTicking.Rules;
public sealed class CP14WeatherRule : StationEventSystem<CP14WeatherRuleComponent>
{
[Dependency] private readonly WeatherSystem _weather = default!;
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IGameTiming _timing = default!;
protected override void Started(EntityUid uid, CP14WeatherRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, component, gameRule, args);
var query = EntityQueryEnumerator<MapComponent, BecomesStationComponent>();
while (query.MoveNext(out var mapUid, out var map, out var station))
{
if (!_proto.TryIndex(component.Weather, out var indexedWeather))
continue;
if (TryComp<CP14WeatherControllerComponent>(mapUid, out var controller))
{
controller.Enabled = false;
}
_weather.SetWeather(map.MapId, indexedWeather, null);
}
}
protected override void Ended(EntityUid uid, CP14WeatherRuleComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)
{
base.Ended(uid, component, gameRule, args);
var query = EntityQueryEnumerator<MapComponent, BecomesStationComponent>();
while (query.MoveNext(out var mapUid, out var map, out var station))
{
if (TryComp<CP14WeatherControllerComponent>(mapUid, out var controller))
{
controller.NextWeatherTime = _timing.CurTime;
controller.Enabled = true;
}
_weather.SetWeather(map.MapId, null, null);
}
}
}