Files
crystall-punk-14/Resources/Locale/en-US/_CP14/books/pantheon_gods_sileita.ftl
Nim 9e4f3fbfb2 The lor book of religion (#1673)
* book religion

* Imitators of the Gods

* fix bold
2025-08-18 01:10:17 +03:00

142 lines
12 KiB
Plaintext

cp14-book-text-pantheon-gods-sileita = The pantheon of Sileita is divided into three great ranks: [bold]Absolutes, Elder Gods and Younger Gods[/bold]. Faith in the gods affects the political, spiritual and magical life of all the peoples of Sileita. Some deities are forbidden to worship, others are revered as official patrons of countries or organizations.
{"[italic]'I am a Watcher, a templar of the Order of the Guardians of Truth, charged with gathering information on all the gods of Sileita without bias. We do not pray. We record. No god is worthy of worship until fully understood. None is superior to another. All are part of a complex picture.'[/italic]"}
{"[head=2]Absolutes — First Forces[/head]"}
{"[head=3][color=purple]Tomer[/color][/head]"}
• [bold]Names[/bold]: [italic]Mutable, Primordial Contradiction, Sculpting. Rejected.[/italic]
• [bold]Idea[/bold]: Chaos, metamorphosis, biological and metaphysical evolution.
• [bold]Symbol[/bold]: Spiral of creeping forms.
• [bold]Presence[/bold]: Physical appearance is imprisoned in a divine prison. His "comings" are catastrophes: mutations, bursts of alien biomes, falls of flesh from the sky. Tomer's influence is flashes of his energy capable of changing the environment around him.
• [bold]Character[/bold]: He cannot be called evil — he is beyond the concepts of good. This is blind curiosity in destruction. He changes for the sake of change itself. The mind of the pulsating world, which dreams of becoming something new.
• [bold]Attitude to mortals[/bold]: He is interested in them as material. He is not an executioner, but a craftsman. Dispassionate, but attentive.
• [bold]Comment[/bold]: It is dangerous not so much because of its strength, but because it infects minds with the idea of destruction as a method of progress. Its prohibition by law is justified. Its teaching is a sweet poison.
{"[head=3][color=purple]Altaran[/color][/head]"}
• [bold]Names[/bold]: [italic]Flickering Judgement, Course of Currents, Watcher Through the Ages.[/italic]
• [bold]Idea[/bold]: Time, temporal currents, judgement, order.
• [bold]Symbol[/bold]: Eternal circle with internal clocks running in different directions.
• [bold]Presence[/bold]: Never appears in the flesh. Never seen in Sileith, but has been seen in the Void.
• [bold]Character[/bold]: Absolutely impartial. No anger in him, only equation. Disgusting to mortals because he does not forgive - but does not take revenge either. He is the unspoken leader of the entire pantheon and the controlling authority.
• [bold]Attitude to mortals[/bold]: Sees them as units in a model. Does not deny the importance of personality, but only recognizes its influence on the course of time.
• [bold]Comment[/bold]: If all the gods disappeared, Altaran would remain to watch their work crumble.
{"[head=3][color=purple]Relaphir and Vestris[/color][/head]"}
• [bold]Names[/bold]: [italic]Twins of the Passage, Key and Lock, Primordial Gate. Wolf and Sheep.[/italic]
• [bold]Idea[/bold]: Life, death, soul, reincarnation, Void.
• [bold]Symbol[/bold]: Intertwined circles with an eye in the center.
• [bold]Presence[/bold]: At the moment of birth - Vestris watches. At the moment of death - Relaphir sees off. In deep silence and in the last breath - both. Only Relaphir physically appeared on Bafamir's judgment day.
• [bold]Character[/bold]:
- Vestris is soft and thoughtful, like a spring morning.
- Relaphir is reserved and inevitable, like the night.
They do not argue. [bold]Their unity is fundamental.[/bold]
• [bold]Attitude to mortals[/bold]: They do not judge, do not encourage, do not persuade. They simply are. Accompany, without interfering.
• [bold]Comment[/bold]: They are not terrible because of their power, but because they have the right to use it. Necromancers and experienced healers can accept the faith of the twins for the sake of studying resurrection and rebirth.
{"[head=2]Elder Gods - Firstborn[/head]"}
{"[head=3][color=forestgreen]Irumel[/color][/head]"}
• [bold]Names[/bold]: [italic]Fallen Shield, Faithful, Last of the Stars.[/italic]
• [bold]Idea[/bold]: Protection, honor, self-sacrifice.
• [bold]Symbol[/bold]: A broken shield emitting light.
• [bold]Presence[/bold]: [bold]Believed to have died[/bold] in the divine war. But in the ruins of the temples, his presence is felt as a call to duty. It is said that a wounded silhouette can be seen in the former places of his faith.
• [bold]Character[/bold]: He was the embodiment of service. They said he was silent for hours, but with a single glance he convinced the army.
• [bold]Attitude to mortals[/bold]: He saw in them, perhaps, more than they deserved. Believed that they were worth protecting at any cost.
• [bold]Comment[/bold]: If he is dead, then in that case - the gods are mortal. This is disturbing.
{"[head=3][color=forestgreen]Devias / Fenor[/color][/head]"}
• [bold]Names[/bold]: [italic]Silver Shadow, Whisper in Dreams, Listener to the Unnamed.[/italic]
• [bold]Idea[/bold]: Dreams, secrets, foresight, concealment.
• [bold]Symbol[/bold]: Eye, vertically closed with a finger.
• [bold]Presence[/bold]: Almost never physically appears, but through rituals one can briefly talk to him, but the price will be high.
• [bold]Character[/bold]: Quiet and friendly, but anxious. Speaks in hints. Possesses monstrous knowledge.
• [bold]Attitude to mortals[/bold]: Warns, but does not interfere. He who listens is saved. He who demands is driven mad.
• [bold]Comment[/bold]: Not an enemy. But not an ally either.
{"[head=3][color=forestgreen]Gelarion[/color][/head]"}
• [bold]Names[/bold]: [italic]Black Flame, Bloody Teacher, Echo of Resentment.[/italic]
• [bold]Idea[/bold]: Revenge, rage, retribution, anger.
• [bold]Symbol[/bold]: A flaming heart pierced by a dagger.
• [bold]Presence[/bold]: Comes at the moment of the oath of vengeance. Often not directly, but through visions or hallucinations at the moment of the oath.
• [bold]Character[/bold]: Burningly bright, with a predatory charisma.
• [bold]Attitude to mortals[/bold]: Loves their pain, but not for the sake of suffering.
• [bold]Comment[/bold]: He is dangerous not because he gives strength, but because he makes the victim sweet.
{"[head=3][color=forestgreen]Merkas[/color][/head]"}
• [bold]Names[/bold]: [italic]Embalming Light, Merciful Brother, He who Cleanses.[/italic]
• [bold]Idea[/bold]: Healing, purification, resurrection.
• [bold]Symbol[/bold]: White palm, driving away darkness.
• [bold]Presence[/bold]: Appears in miracles: when the mortal disappears without a trace, when a curse is broken.
• [bold]Character[/bold]: Calm. Does not judge, but does not forget. Speaks softly, acts precisely.
• [bold]Attitude to mortals[/bold]: Sees in them an opportunity for restoration.
• [bold]Comment[/bold]: Of all, he is closest to what is called "good". But he is not without a shadow. Purification can become an obsession.
{"[head=2]Lesser Gods — Ascended or Second Scions[/head]"}
{"[head=3][color=blue]Rikhiard / Helmir[/color][/head]"}
• [bold]Names[/bold]: [italic]Iron Gaze, Patron of Duels, Eternal Commander.[/italic]
• [bold]Idea[/bold]: War, battle, honor.
• [bold]Symbol[/bold]: Crossed swords above a helmet.
• [bold]Presence[/bold]: Often — in person, in the body of a soldier of any race, hiding his true nature. Speaks through the flaming enthusiasm of a warrior.
• [bold]Character[/bold]: Rude, but honest. His respect must be earned. He is not about winning — he is about fighting.
• [bold]Attitude to mortals[/bold]: Loves those who fight not for the sake of killing, but for the sake of dignity. Tieflings are native creatures of his personal war plan.
• [bold]Comment[/bold]: Dangerous where the cult turns war into a game. But necessary where honor is above fear.
{"[head=3][color=blue]Archfey[/color][/head]"}
• [bold]Names[/bold]: [italic]Mother of the Embrace, Warming Wound, Flower after the Storm.[/italic]
• [bold]Idea[/bold]: Love, kindness, family.
• [bold]Symbol[/bold]: A loose heart with petals.
• [bold]Presence[/bold]: Her image can appear during wedding ceremonies, and in other strong emotional moments.
• [bold]Character[/bold]: Sincere and compassionate. Speaks like a mother.
• [bold]Attitude to mortals[/bold]: Accepts everyone. Even the fallen. Especially them.
• [bold]Comment[/bold]: Her faith is often ridiculed as 'weak'. But it is she who keeps people from the last line.
{"[head=3][color=blue]Lumera[/color][/head]"}
• [bold]Names[/bold]: [italic]Guiding in the Night, Quiet Teacher, Eye of the Moon.[/italic]
• [bold]Idea[/bold]: Night, stars, knowledge, learning.
• [bold]Symbol[/bold]: A crescent moon with rays streaming from it.
• [bold]Presence[/bold]: Often physically, in the form of a harpy. She is one of the few who actually walks among people. Often appears in Kraichel. Known for her public lectures, although almost no one remembers her face.
• [bold]Character[/bold]: Wise, ironic, caring. Teaches not with words, but with questions.
• [bold]Attitude to mortals[/bold]: Values those who seek knowledge and those who have risen from the darkness.
• [bold]Comment[/bold]: Liars fear her. Priests try to find a connection between Lumera and the scarlet moon.
{"[head=3][color=blue]Silforia[/color][/head]"}
• [bold]Names[/bold]: [italic]Wind of Thirst, Mistress of Adventures, Fearless.[/italic]
• [bold]Idea[/bold]: Adventures, exploration, freedom.
• [bold]Symbol[/bold]: Leaves in the wind.
• [bold]Presence[/bold]: Often travels incognito. Can be anyone: a beggar, an old man, a guildmaster.
• [bold]Character[/bold]: Energetic, wild, with an infectious laugh. Loves an argument.
• [bold]Attitude to mortals[/bold]: Appreciates those who take risks. Despises those who live under the lock of fear.
• [bold]Comment[/bold]: The only god you want to sit by the fire with. She laughs both for you and with you. A former supreme spirit of the wind who received a blessing from Relafir and Vestris and became a goddess after repelling the attack of the leviathan.
{"[head=3][color=blue]Aleona[/color][/head]"}
• [bold]Names[/bold]: [italic]Court of Light, Steel Guardian, Eye of the Empire.[/italic]
• [bold]Idea[/bold]: Justice, protection, law.
• [bold]Symbol[/bold]: Scales, surrounded by radiance.
• [bold]Presence[/bold]: In the halls of justice of the Zellasian Empire. Can appear in person if the trial threatens to become a farce.
• [bold]Character[/bold]: Impeccably cold-blooded. Does not turn away from pain, but does not accept tears as an argument.
• [bold]Attitude to mortals[/bold]: Sees them as subjects of justice. Believes in correction, but punishes without hesitation.
• [bold]Comment[/bold]: The Empire calls her its goddess. But she serves not the throne - but the truth. And this makes her more terrible than the entire pantheon.
{"[head=3][color=blue]Osif[/color][/head]"}
• [bold]Names[/bold]: [italic]Storm, Insatiability, Sea Depths.[/italic]
• [bold]Idea[/bold]: Steadfastness, uncertainty, sea madness.
• [bold]Symbol[/bold]: Two waves heading towards each other.
• [bold]Presence[/bold]: Almost never appears in the world, but his child - Leviathan - lives in the depths of the ocean and seas.
• [bold]Character[/bold]: Explosive character, you never know what to expect from him.
• [bold]Attitude to mortals[/bold]: Can both help and sink entire coasts and fleets, his child despises any creature.
• [bold]Comment[/bold]: Deity of the Oceans, Waters and Storms, During the divine war he supported Tomer and with the energy of Lumera gave birth to Leviathan - a monster that during the war with Yantakini sank almost all the ships of the Zellasian empire and fought in a forgotten era with Silphoria.