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ac7f99d46e86841ee952d3150e8825c8fcd0b6a0
crystall-punk-14/Content.Shared/Inventory
History
Tayrtahn 6f925dd610 Fix prototypes so they pass analyzer checks (#35435)
2025-02-24 15:21:59 +11:00
..
Events
make RefreshOverlay default to the player session (#32354)
2025-01-30 16:09:25 +11:00
VirtualItem
Pulled item interaction fix (#34587)
2025-02-11 14:29:37 +11:00
InventoryComponent.cs
Borg type switching. (#32586)
2024-11-14 11:08:35 -06:00
InventorySystem.cs
Reflection refactor (#19253)
2023-08-25 12:48:27 +10:00
InventorySystem.Equip.cs
Fix admin ghosts not being able to see items in pockets or interact with them (#31076)
2024-11-22 03:56:05 +01:00
InventorySystem.Helpers.cs
Fix references to obsolete TryGetContainingContainer override (#34912)
2025-02-11 06:08:17 +01:00
InventorySystem.Relay.cs
Create a Armor CoeffientQuery (#35024)
2025-02-10 15:51:44 +01:00
InventorySystem.Slots.cs
Borg type switching. (#32586)
2024-11-14 11:08:35 -06:00
InventoryTemplatePrototype.cs
Fix prototypes so they pass analyzer checks (#35435)
2025-02-24 15:21:59 +11:00
SelfEquipOnlyComponent.cs
Cursed Mask (#29659)
2024-08-10 11:14:58 -04:00
SelfEquipOnlySystem.cs
Cursed Mask (#29659)
2024-08-10 11:14:58 -04:00
SlotFlags.cs
Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764)
2024-04-28 17:11:46 +10:00
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