* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
67 lines
2.2 KiB
C#
67 lines
2.2 KiB
C#
#nullable enable
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Utility;
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namespace Content.Shared.GameObjects.Verbs
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{
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/// <summary>
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/// Stores visual data for a verb.
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/// </summary>
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/// <remarks>
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/// An instance of this class gets instantiated by the verb system and should be filled in by implementations of
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/// <see cref="Verb.GetData(IEntity, IComponent, VerbData)"/>.
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/// </remarks>
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public sealed class VerbData
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{
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/// <summary>
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/// The text that the user sees on the verb button.
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/// </summary>
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public string Text { get; set; } = string.Empty;
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/// <summary>
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/// Sprite of the icon that the user sees on the verb button.
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/// </summary>
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public SpriteSpecifier Icon { get; set; } = SpriteSpecifier.Invalid;
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/// <summary>
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/// Name of the category this button is under.
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/// </summary>
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public string Category { get; set; } = "";
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/// <summary>
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/// Sprite of the icon that the user sees on the verb button.
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/// </summary>
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public SpriteSpecifier? CategoryIcon { get; set; } = SpriteSpecifier.Invalid;
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/// <summary>
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/// Whether this verb is visible, disabled (greyed out) or hidden.
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/// </summary>
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public VerbVisibility Visibility { get; set; } = VerbVisibility.Visible;
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public bool IsInvisible => Visibility == VerbVisibility.Invisible;
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public bool IsDisabled => Visibility == VerbVisibility.Disabled;
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/// <summary>
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/// Convenience property to set verb category and icon at once.
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/// </summary>
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[ValueProvider("Content.Shared.GameObjects.VerbCategories")]
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public VerbCategoryData CategoryData
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{
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set
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{
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Category = value.Name;
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CategoryIcon = value.Icon;
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}
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}
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/// <summary>
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/// Convenience property to set <see cref="Icon"/> to a raw texture path.
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/// </summary>
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public string IconTexture
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{
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set => Icon = new SpriteSpecifier.Texture(new ResourcePath(value));
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}
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}
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}
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