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crystall-punk-14
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aedf52f8ecc6bcce00a04580a26fdf0baf7d0155
crystall-punk-14
/
Content.Shared
/
Weapons
/
Ranged
History
Plykiya
6c1d1057d5
Replace DetachParentToNull() with DetachEntity() (
#29992
)
...
DETACH PARENT TO ENTITY Co-authored-by: plykiya <
plykiya@protonmail.com
>
2024-07-13 20:59:33 +10:00
..
Components
Make failing to fire a gun that requires wielding not delay the next shot (
#27973
)
2024-05-13 21:53:47 -07:00
Events
Make failing to fire a gun that requires wielding not delay the next shot (
#27973
)
2024-05-13 21:53:47 -07:00
Systems
Replace DetachParentToNull() with DetachEntity() (
#29992
)
2024-07-13 20:59:33 +10:00
HitscanPrototype.cs
Make all prototype types partial (
#21374
)
2023-11-01 19:56:23 -07:00
IShootable.cs
Gun refactor (
#8301
)
2022-06-01 19:59:58 +10:00