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aedf52f8ecc6bcce00a04580a26fdf0baf7d0155
crystall-punk-14/Content.Shared/Weapons/Ranged
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Plykiya 6c1d1057d5 Replace DetachParentToNull() with DetachEntity() (#29992)
DETACH PARENT TO ENTITY

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-13 20:59:33 +10:00
..
Components
Make failing to fire a gun that requires wielding not delay the next shot (#27973)
2024-05-13 21:53:47 -07:00
Events
Make failing to fire a gun that requires wielding not delay the next shot (#27973)
2024-05-13 21:53:47 -07:00
Systems
Replace DetachParentToNull() with DetachEntity() (#29992)
2024-07-13 20:59:33 +10:00
HitscanPrototype.cs
Make all prototype types partial (#21374)
2023-11-01 19:56:23 -07:00
IShootable.cs
Gun refactor (#8301)
2022-06-01 19:59:58 +10:00
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