Files
crystall-punk-14/Content.Shared/_CP14/CCvar/CCvars.CP14Shaders.cs
Ed 66058ffc49 Auto CBT (#997)
* auto doggy

* fix

* fix
2025-03-09 23:29:20 +03:00

19 lines
847 B
C#

using Robust.Shared;
using Robust.Shared.Configuration;
namespace Content.Shared.CCVar;
public sealed partial class CCVars
{
public static readonly CVarDef<bool>
WaveShaderEnabled = CVarDef.Create("cp14_shaders.wave_shader_enabled", true, CVar.CLIENT | CVar.ARCHIVE);
/// <summary>
/// Toggle for non-gameplay-affecting or otherwise status indicative post-process effects, such additive lighting.
/// In the future, this could probably be turned into an enum that allows only disabling more expensive post-process shaders.
/// However, for now (mid-July of 2024), this only applies specifically to a particularly cheap shader: additive lighting.
/// </summary>
public static readonly CVarDef<bool>
PostProcess = CVarDef.Create("cp14_shaders.post_process", true, CVar.CLIENTONLY | CVar.ARCHIVE);
}