* Pass user to effects to properly fix double muzzle flash. * Use gun when user is null. * Update MuzzleFlashEvent.cs * Update MuzzleFlashEvent.cs * Update GunSystem.cs * Update SharedGunSystem.cs * Update MuzzleFlashEvent.cs * Update SharedGunSystem.cs * Update SharedGunSystem.cs * Update Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> --------- Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>