Files
crystall-punk-14/Content.Server/Construction/Conditions/AllWiresCut.cs
Flipp Syder 2c6158e115 Wires refactor (#7699)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-05-06 12:35:06 +10:00

58 lines
1.8 KiB
C#

using System.Collections.Generic;
using Content.Server.Wires;
using Content.Shared.Construction;
using Content.Shared.Examine;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Construction.Conditions
{
/// <summary>
/// A condition that requires all wires to be cut (or intact)
/// Returns true if the entity doesn't have a wires component.
/// </summary>
[UsedImplicitly]
[DataDefinition]
public sealed class AllWiresCut : IGraphCondition
{
[DataField("value")] public bool Value { get; private set; } = true;
public bool Condition(EntityUid uid, IEntityManager entityManager)
{
if (!entityManager.TryGetComponent(uid, out WiresComponent? wires))
return true;
foreach (var wire in wires.WiresList)
{
switch (Value)
{
case true when !wire.IsCut:
case false when wire.IsCut:
return false;
}
}
return true;
}
public bool DoExamine(ExaminedEvent args)
{
args.PushMarkup(Loc.GetString(Value
? "construction-examine-condition-all-wires-cut"
: "construction-examine-condition-all-wires-intact"));
return true;
}
public IEnumerable<ConstructionGuideEntry> GenerateGuideEntry()
{
yield return new ConstructionGuideEntry()
{
Localization = Value ? "construction-guide-condition-all-wires-cut"
: "construction-guide-condition-all-wires-intact"
};
}
}
}