Files
crystall-punk-14/Content.Shared/_CP14/Workbench/Requirements/MaterialResource.cs
Ed 1e36a61339 Skill progression system [Draft] (#1056)
* fuck all

* clean up

* remove knowledge books

* Update base.yml

* cl

* fix #991

* fix

* Update subgamemodes.yml

* manual migration + recipes fix

* Update comoss.yml

* setup data

* setup skills systems

* more blacksmithing skills

* Update base.yml

* Create CP14SkillEffectAction.cs

* skill button returns

* base graph UI window

* skill tree drawing

* UI improve

* pyro setup

* skill trees selection, dragging control

* refactor skill system: rename Skills to LearnedSkills, add experience tracking and learning logic

* Create available.png

* skill description generation setup

* auto parsing skill names and descriptions

* Hydrosophistry

* water light fire and metamagic ported to skill tre

* ice dagger spell returns

* Update ice_dagger.yml

* delete old files

* Update modular_garde.yml

* ice arrow spell

* link graph with parallax

* show experience counter

* polish

* puf

* p

* pipap

* finally ready to merg?

* fix

* fix 2
2025-03-27 17:20:20 +03:00

121 lines
3.7 KiB
C#

/*
* This file is sublicensed under MIT License
* https://github.com/space-wizards/space-station-14/blob/master/LICENSE.TXT
*/
using Content.Shared._CP14.Material;
using Content.Shared._CP14.Workbench.Prototypes;
using Content.Shared.Materials;
using Content.Shared.Stacks;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Shared._CP14.Workbench.Requirements;
public sealed partial class MaterialResource : CP14WorkbenchCraftRequirement
{
public override bool HideRecipe { get; set; } = false;
[DataField(required: true)]
public ProtoId<MaterialPrototype> Material;
[DataField]
public int Count = 1;
public override bool CheckRequirement(
EntityManager entManager,
IPrototypeManager protoManager,
HashSet<EntityUid> placedEntities,
EntityUid user,
CP14WorkbenchRecipePrototype recipe)
{
var count = 0;
foreach (var ent in placedEntities)
{
if (!entManager.TryGetComponent<CP14MaterialComponent>(ent, out var material))
continue;
entManager.TryGetComponent<StackComponent>(ent, out var stack);
foreach (var (key, value) in material.Materials)
{
if (key != Material)
continue;
if (stack is null)
{
count += value;
}
else
{
count += value * stack.Count;
}
}
}
if (count < Count)
return false;
return true;
}
public override void PostCraft(EntityManager entManager, HashSet<EntityUid> placedEntities, EntityUid user)
{
var stackSystem = entManager.System<SharedStackSystem>();
var requiredCount = Count;
foreach (var placedEntity in placedEntities)
{
if (!entManager.TryGetComponent<CP14MaterialComponent>(placedEntity, out var material))
continue;
entManager.TryGetComponent<StackComponent>(placedEntity, out var stack);
foreach (var mat in material.Materials)
{
if (mat.Key != Material)
continue;
if (stack is null)
{
var value = (int)MathF.Min(requiredCount, mat.Value);
requiredCount -= value;
entManager.DeleteEntity(placedEntity);
continue;
}
else
{
var materialValue = mat.Value * stack.Count;
var countToRemove = (int)MathF.Min(requiredCount, materialValue);
var newStackCount = (int)MathF.Ceiling((materialValue - countToRemove) / (float)mat.Value);
if (newStackCount <= 0)
entManager.DeleteEntity(placedEntity);
else
stackSystem.SetCount(placedEntity, newStackCount, stack);
requiredCount -= countToRemove;
}
}
}
}
public override string GetRequirementTitle(IPrototypeManager protoManager)
{
if (!protoManager.TryIndex(Material, out var indexedMaterial))
return "Error material";
return $"{Loc.GetString(indexedMaterial.Name)} x{Count}";
}
public override EntityPrototype? GetRequirementEntityView(IPrototypeManager protoManager)
{
return null;
}
public override SpriteSpecifier? GetRequirementTexture(IPrototypeManager protoManager)
{
return !protoManager.TryIndex(Material, out var indexedMaterial) ? null : indexedMaterial.Icon;
}
}