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ba619929ad60ccf5f3d536dc35a8ec52fdc29d51
crystall-punk-14/Content.Server/Atmos
History
Vera Aguilera Puerto 6cea9cb973 Refactor Flammable to be ECS. (#4671)
- Refactor IHotItem into IsHotEvent.
- Refactor IFireAct into TileFireEvent.
2021-09-22 11:05:33 +02:00
..
Commands
AtmosDevices can optionally process in space. (#4405)
2021-08-02 21:59:41 +10:00
Components
Refactor Flammable to be ECS. (#4671)
2021-09-22 11:05:33 +02:00
EntitySystems
Refactor Flammable to be ECS. (#4671)
2021-09-22 11:05:33 +02:00
Piping
Refactor GasCanisterSystem to use Resolves, improves canister performance slightly.
2021-09-21 14:25:58 +02:00
Reactions
Solution refactor (#4407)
2021-09-06 23:49:44 +10:00
ExcitedGroup.cs
ECS Atmos Part 5: Moves all logic from GridAtmosphereComponent to AtmosphereSystem. (#4331)
2021-07-23 11:09:01 +02:00
GasMixture.cs
Remove atmos archiving.
2021-07-26 11:06:44 +02:00
Hotspot.cs
Remove Hotspot Start method.
2021-07-25 15:03:07 +02:00
IGasMixtureHolder.cs
Enables nullables for atmos internals
2021-08-02 17:03:13 +02:00
IGasReactionEffect.cs
Makes Airtight ECS. (#4351)
2021-07-25 17:04:58 +10:00
MonstermosInfo.cs
ECS Atmos Part 4: Moves all atmos logic from TileAtmosphere to AtmosphereSystem. (#4295)
2021-07-20 18:03:49 +02:00
TileAtmosphere.cs
Document a few atmos classes.
2021-08-03 14:29:56 +02:00
TileFireEvent.cs
Refactor Flammable to be ECS. (#4671)
2021-09-22 11:05:33 +02:00
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