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bad7f9dc6b14cffd605435337461ef2931c489df
crystall-punk-14/Content.Server/GameObjects/Components/Mobs
History
Pieter-Jan Briers 5a5a3b8548 Move "players don't collide with mobs" to shared to fix mispredicts on it.
2020-06-24 11:58:13 +02:00
..
DamageThresholdTemplates
Cooldown for status effects (#1109)
2020-06-12 16:22:36 +02:00
CameraRecoilComponent.cs
Use automatic component registration.
2019-07-31 15:07:54 +02:00
CombatModeComponent.cs
RaisePredictiveEvent works.
2020-03-25 17:53:50 +01:00
DamageStates.cs
WiP movement prediction.
2020-06-24 02:21:20 +02:00
FootstepSoundComponent.cs
Rider static analysis (#433)
2019-11-13 23:37:46 +01:00
HeatResistanceComponent.cs
use CannyFastMath in various places even where it might not be any different
2020-06-14 09:36:53 -04:00
HumanoidAppearanceComponent.cs
added Character Setup (#511)
2020-01-18 01:54:13 +01:00
MindComponent.cs
IExamine can now limit certain details behind a 'details' range check. (#1039)
2020-05-31 20:29:06 +02:00
ServerOverlayEffectsComponent.cs
Refactor SpeciesUI into overlay and status effects (#381)
2019-10-30 16:37:22 +01:00
ServerStatusEffectsComponent.cs
Cooldown for status effects (#1109)
2020-06-12 16:22:36 +02:00
SpeciesComponent.cs
Move "players don't collide with mobs" to shared to fix mispredicts on it.
2020-06-24 11:58:13 +02:00
StunnableComponent.cs
Merge branch 'master' into 20-06-24-movement-prediction
2020-06-24 04:04:43 +02:00
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