- Powerful - Data-oriented - Approved by PJB - Powered by node graphs and AI pathfinding - Coded by the same nerd who brought you atmos Co-authored-by: Exp <theexp111@gmail.com>
25 lines
568 B
C#
25 lines
568 B
C#
#nullable enable
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using System.Threading.Tasks;
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using Content.Shared.Construction;
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using JetBrains.Annotations;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Server.Construction.Completions
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{
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[UsedImplicitly]
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public class DeleteEntity : IGraphAction
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{
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public void ExposeData(ObjectSerializer serializer)
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{
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}
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public async Task PerformAction(IEntity entity, IEntity? user)
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{
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if (entity.Deleted) return;
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entity.Delete();
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}
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}
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}
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