Files
crystall-punk-14/Content.Server/Chemistry/TileReactions/CleanDecalsReaction.cs
Psychpsyo 6a18bdc023 Soapy Water & Edible Soap (#20364)
* soap reagent and soapy water

* make soapy water recognizable

* Fix tile cleaning bug

CleanDecalsReaction was able to take more than the reactVolume it was given.

* make soapy water an evaporating reagent

* Tile reactions when mopping

* Fix indescribably soap flavor

* Adjust soap flavours

Soap and soapy water now taste clean and syndie soap tastes like punishment.

* Better soap numbers & DeleteOnSolutionEmpty

* Changed TrashOnEmpty to TrashOnSolutionEmpty

* Last TrashOnSolutionEmpty change

* Fix merged code not compiling

* Requested changes.
2023-10-31 13:39:12 -07:00

57 lines
1.8 KiB
C#

using System.Numerics;
using Content.Server.Decals;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Decals;
using Content.Shared.FixedPoint;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
namespace Content.Server.Chemistry.TileReactions;
/// <summary>
/// Purges all cleanable decals on a tile.
/// </summary>
[DataDefinition]
public sealed partial class CleanDecalsReaction : ITileReaction
{
/// <summary>
/// For every cleaned decal we lose this much reagent.
/// </summary>
[DataField("cleanCost")]
public FixedPoint2 CleanCost { get; private set; } = FixedPoint2.New(0.25f);
public FixedPoint2 TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume)
{
var entMan = IoCManager.Resolve<IEntityManager>();
if (reactVolume <= CleanCost ||
!entMan.TryGetComponent<MapGridComponent>(tile.GridUid, out var grid) ||
!entMan.TryGetComponent<DecalGridComponent>(tile.GridUid, out var decalGrid))
{
return FixedPoint2.Zero;
}
var lookupSystem = entMan.System<EntityLookupSystem>();
var decalSystem = entMan.System<DecalSystem>();
// Very generous hitbox.
var decals = decalSystem
.GetDecalsIntersecting(tile.GridUid, lookupSystem.GetLocalBounds(tile, grid.TileSize).Enlarged(0.5f).Translated(new Vector2(-0.5f, -0.5f)));
var amount = FixedPoint2.Zero;
foreach (var decal in decals)
{
if (!decal.Decal.Cleanable)
continue;
if (amount + CleanCost > reactVolume)
break;
decalSystem.RemoveDecal(tile.GridUid, decal.Index, decalGrid);
amount += CleanCost;
}
return amount;
}
}