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c00cdbff9005cd65c6d02f57cb68fbc57e0800f9
crystall-punk-14/Content.Server/Atmos
History
Vera Aguilera Puerto fe6590bbe6 Makes Anchorable ECS. (#5222)
2021-11-09 18:08:30 +11:00
..
Commands
Varied and semi-sprited atmos markers (#4944)
2021-10-19 21:07:47 +02:00
Components
Remove IMobStateComponent (#5220)
2021-11-08 15:11:58 +01:00
EntitySystems
Replace all ITransformComponent by TransformComponent
2021-11-08 12:37:32 +01:00
Piping
Makes Anchorable ECS. (#5222)
2021-11-09 18:08:30 +11:00
Reactions
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
2021-11-03 16:48:03 -07:00
ExcitedGroup.cs
ECS Atmos Part 5: Moves all logic from GridAtmosphereComponent to AtmosphereSystem. (#4331)
2021-07-23 11:09:01 +02:00
GasMixture.cs
Remove atmos archiving.
2021-07-26 11:06:44 +02:00
Hotspot.cs
Remove Hotspot Start method.
2021-07-25 15:03:07 +02:00
IGasMixtureHolder.cs
Enables nullables for atmos internals
2021-08-02 17:03:13 +02:00
IGasReactionEffect.cs
Makes Airtight ECS. (#4351)
2021-07-25 17:04:58 +10:00
MonstermosInfo.cs
ECS Atmos Part 4: Moves all atmos logic from TileAtmosphere to AtmosphereSystem. (#4295)
2021-07-20 18:03:49 +02:00
PressureEvent.cs
Refactor Barotrauma to be ECS. (#4674)
2021-09-22 21:02:25 +10:00
TileAtmosphere.cs
Document a few atmos classes.
2021-08-03 14:29:56 +02:00
TileFireEvent.cs
Refactor Flammable to be ECS. (#4671)
2021-09-22 11:05:33 +02:00
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