Files
crystall-punk-14/Resources/ServerInfo/Guidebook/Science/ScannersAndVessels.xml
Andrew Malcolm O'Neill 35dfaa0ff7 More guidebook fixes (#38699)
* First commit
- Resolving a few different pages, fixing typos and updating spellings and phrasing to be more coherent.

* More slight changes

* Reverting slightly the salvage page change

* Fixing Science wording inconsistency

* Few other small guidebook fixes
- Updating NukeOps page to properly refer to "Corpsman" rather than "Agent".
- Typo and slight wording change in Traitors.xml.
- Updating small typos in Antagonists.xml and Zombies.xml pages.
2025-07-03 17:04:27 -07:00

25 lines
1.1 KiB
XML

<Document>
## Anomaly Scanner
The Anomaly Scanner is used to gather various information on anomalies. They can be found inside the lockers in the science department.
<Box>
<GuideEntityEmbed Entity="AnomalyScanner"/>
</Box>
Scanning an anomaly shows the severity, general stability, approximate point output, reactions with particle types, and time until the next pulse. The reaction types, specifically, can be used in conjunction with the A.P.E. to manipulate anomalies.
## Anomaly Vessel
The anomaly vessel is a machine that generates points from anomalies. Use the anomaly scanner on an empty vessel, and the anomaly that was last scanned will be synced with the vessel.
<Box>
<GuideEntityEmbed Entity="MachineAnomalyVessel"/>
</Box>
The amount of points a vessel generates per second is based on the severity, stability, and health of an anomaly. The higher each of these values, the higher the point output will be.
Be careful: if an anomaly goes [color=#a4885c]supercritical[/color], the vessel it is linked to will explode. This may damage the station and nearby equipment.
</Document>