Files
crystall-punk-14/Content.Server/Chemistry/ReagentEffects/ChemCleanBoodstream.cs
2022-12-19 21:56:10 -06:00

25 lines
719 B
C#

using Content.Shared.Chemistry.Reagent;
using JetBrains.Annotations;
using Content.Server.Body.Systems;
namespace Content.Server.Chemistry.ReactionEffects
{
/// <summary>
/// Basically smoke and foam reactions.
/// </summary>
[UsedImplicitly]
public sealed class ChemCleanBloodstream : ReagentEffect
{
[DataField("cleanseRate")]
public float CleanseRate = 3.0f;
public override void Effect(ReagentEffectArgs args)
{
if (args.Source == null)
return;
var bloodstreamSys = EntitySystem.Get<BloodstreamSystem>();
bloodstreamSys.FlushChemicals(args.SolutionEntity, args.Reagent.ID, CleanseRate);
}
}
}