* Execution option unlocked for Sharp weapons. * Created CP14Execution component to avoid issues with SS14 standard core coding. Removed Execution Component in preparation to add in CP14Execution component instead. * Added CP14Execution as a modularPart modifier under the id: BaseWeaponExecution Added BaseWeaponExecution to the following weapons: -Axe -Dagger -Mace -Rapier -Scimitar -Spear -Sword * Added Executions to all Tools in the ModularWeapon category. * Removed redundant code and replace CP14Execution Component with original Execution Component. Removed Mace, Hammer, Hoe, Shovel and Pickaxe execution for now. Added Execution Component to BaseWeaponSharp modifier * Added Execution to non-sharp weapons via modifier called BaseWeaponExecution. * Exchanged prefix of blunt to cp14 and added the override values. * networking problems --------- Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
15 lines
1023 B
Plaintext
15 lines
1023 B
Plaintext
# All the below localisation strings have access to the following variables
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# attacker (the person committing the execution)
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# victim (the person being executed)
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# weapon (the weapon used for the execution)
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cp14-execution-popup-melee-initial-internal = You ready {THE($weapon)} to execute {THE($victim)}.
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cp14-execution-popup-melee-initial-external = { CAPITALIZE(THE($attacker)) } readies {POSS-ADJ($attacker)} {$weapon} to execute {THE($victim)}.
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cp14-execution-popup-melee-complete-internal = You executed {THE($victim)}!
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cp14-execution-popup-melee-complete-external = { CAPITALIZE(THE($attacker)) } executed {THE($victim)}!
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cp14-execution-popup-self-initial-internal = You ready {THE($weapon)} against your own head.
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cp14-execution-popup-self-initial-external = { CAPITALIZE(THE($attacker)) } readies {POSS-ADJ($attacker)} {$weapon} against their own head.
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cp14-execution-popup-self-complete-internal = You killed yourself!
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cp14-execution-popup-self-complete-external = { CAPITALIZE(THE($attacker)) } kills themself!
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