48 lines
1.7 KiB
C#
48 lines
1.7 KiB
C#
using Content.Server.GameTicking;
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using Content.Server.GameTicking.Rules;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.StationEvents;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Server.CrystallPunk.MapEvents;
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public sealed class CPMapEventsSchedulerSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] public readonly GameTicker GameTicker = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CPMapEventsSchedulerComponent, MapInitEvent>(OnSchedulerInit);
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}
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private void OnSchedulerInit(Entity<CPMapEventsSchedulerComponent> scheduler, ref MapInitEvent args)
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{
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scheduler.Comp.NextEventTime = _timing.CurTime + TimeSpan.FromSeconds(scheduler.Comp.MinimumTimeUntilFirstEvent);
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scheduler.Comp.Map = Transform(scheduler).MapID;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<CPMapEventsSchedulerComponent>();
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while (query.MoveNext(out var uid, out var scheduler))
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{
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if (_timing.CurTime < scheduler.NextEventTime)
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continue;
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var randomEvent = _random.Pick(scheduler.WhitelistedEvents);
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//var ent = GameTicker.AddGameRule(randomEvent);
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GameTicker.StartGameRule(randomEvent);
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scheduler.NextEventTime = _timing.CurTime + TimeSpan.FromSeconds(_random.NextFloat(scheduler.MinimumTimeBetweenEvents, scheduler.MaximumTimeBetweenEvents));
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}
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}
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}
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